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Creator of the Dungeoneer’s Survival Guide Returns… on Kickstarter!

The Triumphant Return of Douglas Niles

Douglas NilesDouglas Niles, a legendary name for those who hail from the days of AD&D and TSR. A man whose legacy spans from the very first Forgotten Realms novels to the creation of the Dragonlance world, Doug is a New York Times Best-Seller and his work has been read and utilized by countless roleplayers. Doug is also well known for creating the groundbreaking Dungeoneer’s Survival Guide (TSR, 1986) with legends Gary Gygax and David C. Sutherland III, a book which detailed exploration of the subterranean world, a realm which was previously only hinted at and briefly explored in a few select modules. The Dungeoneer’s Survival Guide finally gave DMs the ability to craft their own adventures and full campaigns in the Underdark.

Continue reading Creator of the Dungeoneer’s Survival Guide Returns… on Kickstarter!

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Oath of Water (Vasi)

Oath of Water (Vasi)

Water, the one element required for life to survive and thrive; Paladins who have taken the Oath of Water understand this one universal fact and strive to bring life to barren wastelands. They are the first to brave the lifeless environs of the world and thus followed and supported by many, from all walks of life. Continue reading Oath of Water (Vasi)

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Aventyr Adventures, a free blog-series for 5E

AAW Games announces Aventyr Adventures, a free blog-series for 5E on Adventureaweek.com

Aventyr Adventures is a new, system-agnostic series (with D&D 5e compatible content) designed for both players and GMs. These blog entries are 100% free to use along with existing Aventyr Campaign Setting content. Continue reading Aventyr Adventures, a free blog-series for 5E

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5th Edition now available on Adventureaweek.com!


aaw-5ec-logo_dragon_spec01_with_dropshadowThe date has finally arrived! Adventureaweek.com is now compatible with both Pathfinder RPG and 5th Edition!

Over the past few months we have been hard at work converting our adventures from Pathfinder to 5th Edition; we still have a long way to go before the entire catalog is available for 5E but we’ve completed a fair amount of conversions which will allow you to download these PDFs and soon purchase the print soft-covers. Don’t worry if you only play Pathfinder, we haven’t abandoned you and actually have a bunch of new adventures currently underway specifically for the Pathfinder Roleplaying Game.

The following adventures are available for purchase in the Adventureaweek.com Shop or download them for free if you Subscribe to the site!

UPDATE: Since the original writing of this post over 200 products have been made available for Dungeons & Dragons 5th Edition! You can shop for them here or subscribe for instant access to our entire catalog!

So, what are you waiting for? Subscribe to Adventureaweek.com and snag some new adventures for your gaming group. There will be more adventures released every month for both the Pathfinder Roleplaying Game and 5th Edition.

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AaWBlog Adventure Path: Duty in Drak’kal to Strange Salve

This year’s AaWBlog Adventure Path got off to a great start last month and today we’re bringing it all together so you folks can get a feel for the big picture before we push on through to June!

DUTY IN DRAK’KAL

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The PCs hear about a lucrative position as tax collectors gathering funds in the junction town of the Three Sisters to help it recover from the destruction wrought in Disaster in Drak’kal (subscriber link). When they arrive in the settlement, however, a dangerous mob has collected outside of the Dockmaster’s house, led by a bruiser of a rabblerouser!Adventurer's Weekly #5 finalAfter resolving the situation (perhaps with words rather than steel) the adventurers are hired on by Antonio Casta, given merchant’s monickers and the right to collect taxes from the citizens of Drak’kal. Unfortunately it’s not so simple as going door to door! The animals that escaped from the Broztavya Circus and died in Drak’kal before they could be recaptured still linger on as dangerous spirits, and in the case of one particular little beast, live on but have become far more dangerous! To assuage some of the merchants the party is made to explore the sewers of Drak’kal and in the damaged tunnels they find a former organ grinder, the dangerously mischievous bard monkey! For their efforts PCs receive the cooperation of the traders, as well as a temper rod in the event some of their other tax collections go awry.

Collecting the duties of the town isn’t all grimy glory though, and the party might try their hand at laboring away in the Drak’kal Tax Office. Not all of their predecessors met with the adventurer’s kind of success and some still haunt the place (making even visiting the building a dubious proposition) but for the studious or academically inclined, it can be an effective way to fulfill Dockmaster Casta’s tasks; not all of the previous tax collectors left behind an angry legacy though, and the customs trap could prove to be a boon as well.

Like in much of the Klavek Kingdom the echoes of the past can still be a detriment in Drak’kal, though what troubles are to come will occupy the PCs’ attention more than the land’s history. One of the biggest debts on the list belongs to Lightning Stokva and collecting it from the local hero is a little more complicated than writing him a ticket—recently his companions were slain in a botched raid on a monster’s lair and he’ll only pay up after the party has killed the final beast.

Once the adventurers are in his confidence they receive Lightning Stokva’s peacock helm as a personal thank you, and he tells them of something more disturbing than docks in need of repair. His cousin Issa is a refugee from the settlement of Ullast (one of the only residents from the disappeared town) and her flight to Drak’kal has left her so traumatized that when she sleeps her nightmares become real. The hero thinks that collecting her belongings, those she forgot in the warehouse where she first slept once she reached the city, will bring the poor lass some solace.

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Within the structure the PCs don’t run into the gang that ran her out, but find instead some corpses and a truly horrifying creature (from which a canny alchemist can make a dangerous concoction): a mysterious, malfunctioning skurgxon!

 

STRANGE SALVE

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The trail of Issa’s trek to Drak’kal ran across Enixam and when their jobs as tax collectors in Drak’kal come to an end, Dockmaster Antonio Casta offers them a princely sum to travel across the Klavekian grasslands to deliver an important curative to the baroness that rules over the capital’s undesirable twin. At some point or another the PCs have to cross over the Mohkba River* (which can be quite a task even during these warm summer months) and worse yet, a new type of extremely aggressive beast* now prowls the waterway. Some treasure lay in the thing’s gullet (or the means to find more!), though large creatures aren’t the only danger that besets the party during this part of their journey!

On the other side of the waterway the adventurers come across a very strange moose* that is much more than it seems and while it may help them on the way to Enixam, ultimately the creature seeks more than good company*. Before reaching another site of death the party finds a corpse curiously covered in metal needles—clever PCs can recover valuable footwear from it, though they may come to regret disturbing the body at all—until finally reaching the leper city after traversing the natural graveyard (a place the land itself compels them to enter).
*Sidequest Saturdays and Statblock Sundays on the AaWBlog now feature additional rules for players using 5E!

 

Keep on stopping by through 2015 to see where this year’s AaWBlog Adventure Path is headed!
As always, thanks for reading!