Douglas Niles, a legendary name for those who hail from the days of AD&D and TSR. A man whose legacy spans from the very first Forgotten Realms novels to the creation of the Dragonlance world, Doug is a New York Times Best-Seller and his work has been read and utilized by countless roleplayers. Doug is also well known for creating the groundbreaking Dungeoneer’s Survival Guide (TSR, 1986) with legends Gary Gygax and David C. Sutherland III, a book which detailed exploration of the subterranean world, a realm which was previously only hinted at and briefly explored in a few select modules. The Dungeoneer’s Survival Guide finally gave DMs the ability to craft their own adventures and full campaigns in the Underdark.
The date has finally arrived! Adventureaweek.com is now compatible with both Pathfinder RPG and 5th Edition!
Over the past few months we have been hard at work converting our adventures from Pathfinder to 5th Edition; we still have a long way to go before the entire catalog is available for 5E but we’ve completed a fair amount of conversions which will allow you to download these PDFs and soon purchase the print soft-covers. Don’t worry if you only play Pathfinder, we haven’t abandoned you and actually have a bunch of new adventures currently underway specifically for the Pathfinder Roleplaying Game.
So, what are you waiting for? Subscribe to Adventureaweek.com and snag some new adventures for your gaming group. There will be more adventures released every month for both the Pathfinder Roleplaying Game and 5th Edition.
Collecting the duties of the town isn’t all grimy glory though, and the party might try their hand at laboring away in the Drak’kal Tax Office. Not all of their predecessors met with the adventurer’s kind of success and some still haunt the place (making even visiting the building a dubious proposition) but for the studious or academically inclined, it can be an effective way to fulfill Dockmaster Casta’s tasks; not all of the previous tax collectors left behind an angry legacy though, and the customs trap could prove to be a boon as well.
Once the adventurers are in his confidence they receive Lightning Stokva’s peacock helm as a personal thank you, and he tells them of something more disturbing than docks in need of repair. His cousin Issa is a refugee from the settlement of Ullast (one of the only residents from the disappeared town) and her flight to Drak’kal has left her so traumatized that when she sleeps her nightmares become real. The hero thinks that collecting her belongings, those she forgot in the warehouse where she first slept once she reached the city, will bring the poor lass some solace.
Wizards of the Coast has just launched a brand new hub of information for D&D Next, the “next” iteration of the game, at http://www.wizards.com/DnD/DnDNext.aspx. The new page features all the latest and greatest on D&D Next including articles from Wizards, discussions about the future of the game, and seminar transcripts from the recent D&D Experience event. It will also soon house features like Live Chats, a calendar of upcoming events and, once playtesting begins, materials will be available for download through this page. (Please note that this new site does not signify the start of playtesting – we will, of course, let you know once that begins!)
Also, as you may have noticed, the D&D site has been redesigned with a spiffy new look which went live this week at http://www.wizards.com/dnd.
Check out the new pages and, as always, let me know if you have any questions. In the meantime, check out the site and sign-up for the playtest if you haven’t already done so!