d100 Magic Items – Underdark-Themed Loot for Low-Level DnD
If you’re searching for d100 magic items to enrich your game, this collection of Underdark-themed treasures is the perfect place to begin. The treacherous tunnels and forgotten cities of the Underdark conceal many mysteries, and adventurers daring to brave these darkened depths may uncover strange and wondrous magical gear. Carefully balanced and dripping with subterranean flavor, these magic items bring shadowy adventures to life.
Why Use d100 Magic Items in Your DnD Game?
Each item in this list brings flavor, function, and flexibility to your campaign. For example, a Glowshard Amulet can help your players see in the dark, while a Spiderweb Cloak might save them from venomous doom. Meanwhile, other items offer stealth, utility, or puzzle-solving potential. In addition, they are ideal for one-shots or thematic settings.
The Value of Underdark Themes
This d100 magic items table is perfect for GMs looking to reward clever play, exploration, or survival in the Underdark without overpowering the characters. Each item carries thematic elements suited for the Underdark’s dangers — glowing crystals, spidery motifs, and dark enchantments that reflect the region’s perilous nature. Game Masters can use these treasures as loot, quest rewards, or even unique craftable items forged from materials found in the caverns.
Using This d100 Magic Items Table
To generate a random result, simply roll on the d100 magic items chart below or combine entries for stranger effects. Whether your players are forging alliances with duergar, escaping drow slavers, or navigating fungal forests, these magical items can enhance the experience without overwhelming the balance of your game. As a result, your sessions become more immersive and thematically rich.
Prepare your torch, steel your nerves, and delve into the unknown — the Underdark’s treasures await!
d100 Magic Items List – Thematic Treasures from the Underdark
d100 | Item Name | Description/Effect |
---|---|---|
01 | Glowshard Amulet | Sheds dim light in a 5-ft radius when whispered to. |
02 | Spiderweb Cloak | Advantage on saves against spider venom. |
03 | Fungal Bloom Pouch | Produces edible mushrooms once per day. |
04 | Stonegrip Gloves | Advantage on Athletics checks to climb rocky surfaces. |
05 | Echoing Pebble | Repeats whispered words within 10 ft. |
06 | Scentbane Mask | Filters foul air; advantage on saves vs. inhaled poisons. |
07 | Vial of Cavernous Ink | Writes in total darkness; faintly glows for 1 hour. |
08 | Mole’s Eye Lens | Grants 30 ft darkvision or extends darkvision by 30 ft. |
09 | Venombane Ring | Neutralizes non-magical spider venom once per day. |
10 | Shard of Sussur Wood | Silences a 5-ft radius for 1 minute (1/day). |
11 | Cavern Caller | Mimics the call of an Underdark bat. |
12 | Drider Fang Dagger | +1 dagger that deals 1d6 poison (once per day). |
13 | Torchbug Lantern | Emits dim light in a 20-ft radius indefinitely. |
14 | Underdark Compass | Points to the nearest fresh water or fungi. |
15 | Flickering Orb | Glows like torchlight without heat. |
16 | Spindle of Whispering Silk | Produces 20 ft of silk rope per day. |
17 | Gloomscale Bracer | Advantage on Stealth checks in darkness. |
18 | Glowcap Tonic | Grants 30 ft darkvision for 1 hour. |
19 | Webspinner’s Amulet | Cast *Web* once per long rest. |
20 | Fungus Pet Stone | Sprouts glowing fungi when watered. |
21-50 | Roll Twice | Combine the results for a unique item. |
50 | Glowbug Charm | Emits amber light in a 10-ft radius and grants advantage on Investigation checks to find hidden doors. |
51 | Whispering Mask | Once per day, cast Message without verbal components. |
52 | Gloombane Lantern | Once per day, emit bright light in a 30-ft radius that dispels magical darkness for 10 minutes. |
53 | Silken Fang Cloak | Advantage on saves vs. spider venom; resistance to poison damage for 1 hour. (1/day) |
54 | Blackheart Amulet | Once per long rest, cast Darkness centered on yourself. |
55 | Echoing Stone | Emits a voice repeating the last sentence spoken within 30 ft. (1/day) |
56 | Shadowspike Dagger | +1 dagger; on hit, the wielder may teleport 10 ft into shadows. (1/day) |
57 | Lantern of Hidden Sight | Emits light visible only to its owner; sheds dim light in a 30-ft radius. |
58 | Fungal Veil | Once per day, cast Pass Without Trace. |
59 | Shrouded Gem | Once per long rest, cast Silent Image for 10 minutes. |
60 | Glowroot Tonic | Grants darkvision for 30 ft for 1 hour. (1/day) |
61 | Stonebite Blade | +1 dagger; deals an additional 1d6 damage to earth elementals. |
62 | Emberwood Token | Once per day, cast Control Flames on non-magical fires. |
63 | Venomtooth Ring | Once per day, gain resistance to poison damage for 1 hour. |
64 | Dagger of Chittering | +1 dagger; whispers spider-like chittering when drawn. |
65 | Echoing Chain | Once per day, cast Thaumaturgy to create booming footsteps or whispers. |
66 | Cavernkeeper’s Lantern | Once per day, cast Light that flickers like torchlight but cannot be extinguished by wind. |
67 | Mimic’s Fang | +1 dagger; when drawn, mimics the shape of a key held nearby. |
68 | Crystalglow Circlet | Once per long rest, cast Detect Magic. |
69 | Duskwatcher’s Pendant | Grants advantage on Perception checks in dim light or darkness. |
70 | Glowcap Lantern | Once per day, cast Guiding Bolt at 1st level. |
71 | Amber Cloak | Once per day, grants resistance to cold damage for 1 hour. |
72 | Stonegrasp Ring | Advantage on Athletics checks to resist being pushed or grappled. |
73 | Venomfang Cloak | Once per day, cast Spider Climb for 10 minutes. |
74 | Shiverglass Amulet | Once per long rest, cast Ice Knife at 1st level. |
75 | Whispershard Pendant | Advantage on Insight checks against deceptive speech. |
76 | Frostweave Cloak | Advantage on saves against cold weather effects. |
77 | Emberglow Rod | Once per day, cast Produce Flame. |
78 | Torchbeetle Amulet | Once per day, emit light in a 20-ft radius for 10 minutes. |
79 | Venombane Charm | Grants resistance to poison damage for 1 hour. (1/day) |
80 | Shard of Whispered Lies | Once per day, cast Disguise Self for 1 hour. |
81 | Glowfang Dagger | +1 dagger; emits faint green light in a 5-ft radius when drawn. |
82 | Emberstone Ring | Once per long rest, cast Faerie Fire in a 10-ft radius. |
83 | Runestone of Echoing Steps | Creates illusory footsteps that mimic your movement for 1 minute. (1/day) |
84 | Bloodfang Talisman | Grants advantage on Intimidation checks for 10 minutes. (1/day) |
85 | Amber-Glow Charm | Once per day, cast Light in a warm amber hue that burns for 1 hour. |
86 | Fang of the Forgotten | +1 dagger; deals an additional 1d6 psychic damage once per long rest. |
87 | Spider’s Thread Cloak | Once per day, cast Web centered on yourself. |
88 | Underdark Crystal | Emits faint violet light in a 10-ft radius while held. |
89 | Glowspore Trinket | Once per day, cast Dancing Lights. |
90 | Shadowfang Amulet | Grants advantage on Stealth checks in dim light or darkness. |
91-95 | Foe-Bane Rune | +1 damage to spiders or aberrations. |
96-100 | Item of Legacy | Item’s abilities improve as wielder gains levels. |
FAQs About Underdark Magic Items for DnD
What level are these Underdark magic items best for?
These items are designed for levels 1–5, perfect for early campaigns or one-shots in the Underdark.
Can these items be used in other DnD settings?
Absolutely! While themed for the Underdark, many items are versatile enough for any dark or subterranean setting.
Looking for more DnD tools? Check out the Adventureaweek blog or explore our Mini-Dungeons collection for ready-to-run one-shots and ideas!
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