For the players
Who will you be in Hopeholme?
Build a noble or commoner drow, or a Disowned drider who spins silk and climbs the city’s walls. Under Coalition rule, your character’s House, faith, and secrets can matter as much as a weapon.
Will you preserve forbidden art for Darzijon, sabotage Coalition magic for Illudere, pass secrets for Verlan, or carry a Zavare vow? Choose a history that gives your character a stake in Hopeholme. Then make that character your own with new class options, feats, spells, equipment, and House backgrounds whose features develop as their goals are pursued.

What you can create
Inside the Player’s Guide.
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Drow and drider charactersRules for noble and commoner drow and playable Disowned driders, including drider silk and climbing traits.
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Six House backgroundsDarzijon, Illudere, Maljuvante, Sceawere, Verlan, and Zavare, plus guidance for commoner drow.
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House goals in playBackground features that grow as your character pursues their House’s interests.
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Six class optionsDrow Weaving bard, Abandoned Web cleric, Hollow Vow paladin, Underworld Survivor ranger, Analyst rogue, and Fractured Magic wizard.
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Six featsClimbing Claws, Favored of the Forgotten, House Magic Mastery, Magic Resistance Training, Obscured Memory, and Vow-Keeper’s Stance.
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Twelve spellsNew magic including Blood Web, Silk Step, Shadow Door, Sabotage Magic, and Threadsight.
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Specialized equipmentTen entries, including the blood quill, contraband cloak, votive band, and whisper pin.
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Know your worldPlayer-facing Hopeholme lore, deities, character-building advice, and guidance for covert life under the Coalition.
Enter the Underworld
Holoth and occupied Hopeholme.
Discover the fallen city of Holoth and the occupied society that replaced it. Learn about the old Houses, the deities and powers that influence drow life, and the customs, conflicts, and scars of a defeated people.
Your presale package
One physical Player’s Guide, one matching PDF later.
Reserve the 48-page, full-color Player’s Guide softcover from this limited first printing. Its matching PDF is included when digital files are released—not at checkout. The complete Adventure is sold separately. The guide is compatible with 2014 and 2024 Fifth Edition rules.
Want to start playing without building a character? Free pregenerated characters, including leveled versions, are planned as later downloads for everyone. They are not available at presale checkout and are not required to use this guide.
What happens after payment? You receive an order number and receipt by email. Books are currently estimated to reach fulfillment warehouses around mid-December 2026. Kickstarter backers ship first; presale orders follow and may dispatch into January 2027. These are estimates, not guaranteed ship or delivery dates. Its PDF and planned free player resources become available when book shipments begin. Use an email address you can access for order and shipping updates; marketing-list signup is optional.
Build your table’s set
Add the story, or choose the single-volume edition.
The Player’s Guide is not the GM adventure. Pair it with the Adventure softcover, or choose the hardcover containing both texts. Extra Player’s Guides can be added for other players.
Adventure softcover164 pages · complete five-act campaign
Combined hardcover212 pages · Adventure + Player’s Guide







