Tag Archives | D&D

Wayward Inn

Chonia and Baevonia

Wayward Inn Wayward Inn is a place that plays host to complicated characters, indulges rumors of enigmatic enemies and tantalizing treasure, and keeps a few hidden secrets of its own which might be of interest to anyone choosing to stay the night here. A makeshift, roadside inn and tavern, Wayward Inn is run by a […]

Stealing Stones: Hat Rack Trap

hat rack trap

Hat Rack Trap     CR 6 Type mechanical; Perception DC 22; Disable Device DC 23 Trigger location; Reset automatic reset Effect Atk +12 melee touch (4d6 piercing damage; if target’s headgear slot contains a magic item, it takes this damage instead and gains the broken condition without a DC 18 Fortitude save); multiple targets (all targets […]

Stealing Stones: Are We Lost?

Road to Shlyappa 1

After three days of wandering through nothing but orange tunnels (rarely any more than 5 feet high) even plucky Tanhoj was tiring of the Amber Roads. “Over this way, I’m sure of it,” the dwarf says, beckoning forward with all the confidence of a clan lord, “I promise that we’re about to reach Shlyappa soon.” […]

Mendacious Materials: Musings of the Mage

Musings of the Mage 2

The old mage gestures for Justahn to continue, not at all distracted by the task of meticulously preparing an ornate arcane ritual on the floor of the old theater’s stage. “Well that’s about it, really,” the dwarf mumbles, slightly in awe at Jesker’s cavalier attitude while working magic far beyond the stout sorcerer’s talents. “Oh, […]

Mendacious Materials: GMing and Clues – Drinking Horses

did you get that thing - That thing that I sent you

Whether you’re running a prepared adventure, using the AaWBlog as part of your table’s story, or running a campaign all your own, clues are likely to play a critical role in the overall structure of the game. The best sessions don’t reveal information right out with a skill check, however, and sometimes incorporating nuanced clues […]