Tag Archives | D&D

Mercuria, the Luck Goddess

Mercuria-Luck-Goddess-blog-social

Mercuria, the Luck Goddess Titles Lady Luck, Clover of Creation, Fickle Fortune, Serendipity’s Smile Home Aventyr, currently in the Disputed Territories Alignment Chaotic Neutral (deity), CN, CG, N (clergy) Portfolio Luck, games of chance, freedom, balance through chaos Worshippers Swashbucklers, gamblers, daredevils, adventurers, bards Domain Luck Favored Weapon Luck Blade   History The moment the […]

AAW Games Announces Vinyl Battle Map Project with Monthly Releases

map-of-the-month-social

  AAW Games announces Map of the Month, a new monthly service providing tabletop gaming enthusiasts with a brand new, vinyl battle map for use in any tabletop miniatures or roleplaying game. These beautiful vinyl battle maps are being designed by award-winning mapmaker Tommi Salama, printed by Gale Force Nine™ (Dungeons & Dragons™, Star Trek™, Firefly™ game […]

Lake Chonia and the Grekian Ruins & Former Chonia: Rocky Badlands and Scrub Plains

Lake-Chonia-Grekian-Ruins-blog

An adventure location based in the Aventyr campaign setting but usable in any game system or setting. Lake Chonia, in Aventyr, was once the site of a Grekia, a thriving, desert metropolis populated by great artisans and architects, poets and linguists, mages and sages, mathematicians and theologians.   One day, a great rain came to the desert, a rain […]

Wayward Inn

Chonia and Baevonia

An adventure location based in the Aventyr campaign setting but usable in any setting or system. The Wayward Inn is a place that plays host to complicated characters, indulges rumors of enigmatic enemies and tantalizing treasure, and keeps a few hidden secrets of its own which might be of interest to anyone choosing to stay […]

Stealing Stones: Hat Rack Trap

hat rack trap

Hat Rack Trap     CR 6 Type mechanical; Perception DC 22; Disable Device DC 23 Trigger location; Reset automatic reset Effect Atk +12 melee touch (4d6 piercing damage; if target’s headgear slot contains a magic item, it takes this damage instead and gains the broken condition without a DC 18 Fortitude save); multiple targets (all targets […]

Stealing Stones: Are We Lost?

Road to Shlyappa 1

After three days of wandering through nothing but orange tunnels (rarely any more than 5 feet high) even plucky Tanhoj was tiring of the Amber Roads. “Over this way, I’m sure of it,” the dwarf says, beckoning forward with all the confidence of a clan lord, “I promise that we’re about to reach Shlyappa soon.” […]