Tag Archives | D&D

Lake Chonia and the Grekian Ruins & Former Chonia: Rocky Badlands and Scrub Plains

Lake-Chonia-Grekian-Ruins-blog

An adventure location based in the Aventyr campaign setting but usable in any game system or setting. Lake Chonia, in Aventyr, was once the site of a Grekia, a thriving, desert metropolis populated by great artisans and architects, poets and linguists, mages and sages, mathematicians and theologians.   One day, a great rain came to the desert, a rain […]

Wayward Inn

Chonia and Baevonia

An adventure location based in the Aventyr campaign setting but usable in any setting or system. The Wayward Inn is a place that plays host to complicated characters, indulges rumors of enigmatic enemies and tantalizing treasure, and keeps a few hidden secrets of its own which might be of interest to anyone choosing to stay […]

Stealing Stones: Hat Rack Trap

hat rack trap

Hat Rack Trap     CR 6 Type mechanical; Perception DC 22; Disable Device DC 23 Trigger location; Reset automatic reset Effect Atk +12 melee touch (4d6 piercing damage; if target’s headgear slot contains a magic item, it takes this damage instead and gains the broken condition without a DC 18 Fortitude save); multiple targets (all targets […]

Stealing Stones: Are We Lost?

Road to Shlyappa 1

After three days of wandering through nothing but orange tunnels (rarely any more than 5 feet high) even plucky Tanhoj was tiring of the Amber Roads. “Over this way, I’m sure of it,” the dwarf says, beckoning forward with all the confidence of a clan lord, “I promise that we’re about to reach Shlyappa soon.” […]

Mendacious Materials: Musings of the Mage

Musings of the Mage 2

The old mage gestures for Justahn to continue, not at all distracted by the task of meticulously preparing an ornate arcane ritual on the floor of the old theater’s stage. “Well that’s about it, really,” the dwarf mumbles, slightly in awe at Jesker’s cavalier attitude while working magic far beyond the stout sorcerer’s talents. “Oh, […]