Description
Nearly a decade in the making, Rise of the Drow: Collector’s Edition is the most extensive and detailed underground adventure & setting book ever published.
Adventures to be Conquered.
- The Darkness Arrives
- The Darkest Dawn
- The Darkness Revealed
- Descent Into the Underworld
- The Scourge of Embla
- Usurper of Souls
- Commander of Malice
Cities to Explore.
- Rybalka, Heart of the Frontier
- Stoneholme, City of the Ancestors
- Embla, City of Lights
- Holoth, City of Spiders
- House Gullion and all the drow houses of Holoth
Unique Locales to Discover.
- Underworld Settlements
- Forlorn
- The Fungi Forest
- Glorious Graveyard
- Gor’Hashad
- Graniteshellholme
- Jorumgard
- Lake Vaihtualohikaarme
- Lake Xlekellum
- The Ossuary Collaborative
- Petrous Lair
- Purple Worm Nursery
- The Seekers of Wasting
- The Small Bleak Void
- The Sundered Tower
- Survey Expedition XL-17B
- The Demiplane of Venom
- Vethin’s Hold
- Tahiti’s Saturnalia
Underdark Accoutrements for your Campaign.
- Underdark Spells & Domains
- Underdark Bestiary
- Underdark Rules & Expansion
Expand your Drow Campaign
Purchase the Rise of the Drow: Collector’s Edition hardcover, Underworld Encounter Deck, Rise of the Drow: Pawn Set, or the Digital Map & Token Pack.
More Titles for Foundry
Survivalist’s Guide to the Underworld
Applied & Aggregate Spelunking
Take your game even deeper!
Create an in depth and expansive Underdark campaign suitable for your group. The following books are recommended, but not required for play with Rise of the Drow: Underworld Races & Classes,Occult Secrets of the Underworld, Survivalist’s Guide to Spelunking.

This is a good start to putting together a VTT module, but not something with a lot of polish so unfortunately I can’t recommend it.
tldr:
Great bones, but personally I expected something polished and a little more ready to go right out of the box.
Pros:
The journal entries are linked together nicely, you get the digital assets: tokens, maps, etc. (and there’s at least one bonus map which the book didn’t provide which is very much appreciated).
The maps are nicely sized with lighting applied, gm-only text, journal notes, and some sound effects.
I particularly like the music and playlists.
Cons:
Walls don’t have the edges snapped, so vision leaks through exposing things you might not want your players to see (this is my biggest beef).
Something is broken with the actors (maybe just on my side?) such that there’s no way I can use them as-is. They don’t seem to have character sheets.
The VTT module is literally the digitized book, but probably should have been broken into two modules: one for the adventure and one for the extra world building chapters of the book. Digging into the VTT module first, I was very confused why a scene map of the town where the adventure starts was detailed in the “Chapter 13” section. That makes sense in a book, but this is a different medium and a direct port doesn’t hold up as well.
It was such a joy to open this adventure in Foundry and see the great organization, depth of content, and quality of content included. As presented there is little work the DM to do, other than to familiarize themselves with the content. Thank you!
Loving this campaign so far. Enjoying the sandbox nature once the party starts piecing things together.
Absolutely amazing! I got the PDF/Foundry-vtt version. Fantastically detailed campaign with tons of room for my players to develop their own stories and the DM (Me) to take liberties when appropriate!