Stephen Yeardley

Mini-Dungeon #053: Ne’er Trust The White Wolf’s Tameness


(1 customer review)

For 4-6 PCs of Levels 6-7

A teleport brings the party to a crossroads: floors, ceilings and corridor corners glow red; elsewhere pulses a soft white light. Everything is ceramic. The ceiling has 4 hollows: a circle, square, cross, and triangle. Experienced travelers call this place “The White Wolf”; these are “The Wolf’s Eyes”.

Mini-Dungeons are single page, double sided adventures for the Pathfinder Roleplaying Game which are setting agnostic and are easily inserted anywhere in your campaign.


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1 review for Mini-Dungeon #053: Ne’er Trust The White Wolf’s Tameness

5.0 Rating
1-1 of 1 review
  1. An review

    This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Oh, and the series now comes in an archive that also contains…*drumroll* a .jpg-version of the map! Yeah, that’s pretty amazing! Better yet: GM-friendly version of the jpg’s included as well!

    Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!

    This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.



    Still here?

    All right!

    This mini-dungeon can be run as a sequel to “Look not with Thine Eyes, but Thine Mind”, but works just as well on its own. The PCs continue their descent into the bowels of the earth, teleporting into a lethal trap, where multiple, deadly guardians must be bested to escape the “Wolf’s Eyes” – a kind of guarded teleport trap. Free f this challenging gauntlet and its powerful golems and swarms, the PCs have to make their way through the lethal traps of “the wolf’s jaw” – and from here on out, things only get more foreboding, as remnants of horrific fates, 4 random encounters you may or may not use, and a terribly injured group of adventurers speak of worse things awaiting in “the wolf’s mind” – a part of the complex where the way leads further below. It should also be noted that this mini-dungeon has a potential, direct way out of its confines at this point…


    Editing and formatting are very good, I noticed no significant glitches. Layout adheres to a beautiful 2-column full-color standard and the pdf comes sans bookmarks, but needs none at this length. Cartography is full color and decent, but not as good as the best in the series. The .jpg version included here, which you can easily cut up and hand out to the players as they progress is a huge bonus -and even better: A KEY-LESS VERSION sans the annoying letters/numbers is included as well for full VTT-compatibility!!!. The pdf does sport one nice piece of original full-color art – kudos!

    Stephen Yeardley sports a nice quasi-puzzle, some challenging traps and foes and a thematically concise and interesting mini-dungeon here. No complaints, well worth getting – 5 stars.

    Endzeitgeist out.

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