— OR —
Three to five PCs of levels 6-7
The town of Ghezbaldi has stood for millennia. Recent construction work to build a new inn uncovered the entranceway to a long abandoned underground complex. The builders of the inn, Edwyn and Jackson Cairn, took it upon themselves to drop down into the dark hallways of what some say is a long forgotten thieves’ guild and explore. That was 3 days ago, and now the townsfolk are concerned.
Mini-Dungeons are single page, double sided adventures for the Pathfinder Roleplaying Game which are setting agnostic and are easily inserted anywhere in your campaign.
Thilo Graf – January 12, 2017
An Endzeitgeist.com review
This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map (alas, sans player-friendly version) and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM.
Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!
This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.
When recent construction of an inn revealed the presence of a presumably abandoned complex, the owners of the inn to be constructed, Edwyn and Jackson Cairn decided to explore the complex. Dumb idea. It’s been 3 days and now it’s up to the PCs to find out what happened. The PCs get into a long corridor with decayed doors; 8 to be more prices. While footpaths can be seen in the dust, there seems to be no discernible pattern. Beyond nasty traps and doors slamming shut, the complex presented may look dull on the map, but it isn’t – it manages to evoke a concise, creepy atmosphere supplemented well by the traps and adversaries faced. That being said, this is primarily about the atmosphere that you can generate via the crypt thing herein. The module’s theme of an abandoned thieves guild is supplemented well by the traps and secret doors featured, though personally, I consider its rewards to be slightly too generous for the challenge posed by it.
Editing and formatting are very good, I noticed no significant glitches. Layout adheres to a beautiful 2-column full-color standard and the pdf comes sans bookmarks, but needs none at this length. Cartography is full color and surprisingly good for such an inexpensive pdf, but there is no key-less version of the map to print out and hand to your players. The pdf does sport one nice piece of original full-color art – kudos!
Michael Smith’s “Legacy of Theft” is well-presented, manages to evoke a nice atmosphere and is, as a whole, a truly useful mini-dungeon. Its set-up lets you put it frankly just about everywhere, making is very easy to use without any hassle; whether as a dungeon-sub-level, a rescue mission or below any structure, it requires no set-up. As a whole, it is a rewarding, well-made mini-dungeon that is well worth a final verdict of 4.5 stars, though I can’t round up for it.
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