Mini-Dungeon #300 Spenser von Neumann’s Perilous Pataphysical Planar Process

By Stephen Yeardley, Thilo Graf

Enhanced, PDF

Mini-Dungeon for 4–5 characters of levels 13–14.

In Spenser von Neumann’s Perilous Pataphysical Planar Process, a mage’s experiments have angered four powerful genies. Enter a nexus of the Elemental Planes, recover his equipment, and contend with the rivals who drove him out.

PDF edition: The complete adventure PDF and five static JPG maps for GM, player, and VTT use.

Enhanced edition: Everything in the PDF edition, plus three Dynamic Dungeons M4V moving maps and five Planar soundtrack MP3s.

Price range: $1.99 through $3.33

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A Planar Adventure Among Fractured Floating Isles

This planar adventure sends 4–5 characters of levels 13–14 into a dangerous meeting point of the Elemental Planes. In Spenser von Neumann’s Perilous Pataphysical Planar Process, a mage has found unusual ways to draw power from that junction. Now the creatures who guard its energy have struck back.

Von Neumann escaped an attack by four powerful genies, but his equipment remains beyond the portal. His assistant asks the party to recover the devices and discover what happened. Meanwhile, the machinery continues to produce mephits across the floating islands.

Face Four Genies and Their Elemental Allies

The heroes encounter a marid, an efreeti, a dao, and a djinn. Although the genies share an order to stop the mage, they still resent one another. The party can exploit those rivalries, attempt careful flattery, or face a difficult fight against several elemental powers.

Each island presents another part of the experiment. Active devices combine elemental energies, and a strange locus watches over the nexus. In addition, a word puzzle controls the return portal. The group must balance its search for the missing equipment with the need to find a way home.

Bring the Factorium Energia to Your Campaign

Begin this planar adventure when the characters visit the Factorium Energia to seek the mage’s services. His assistant can explain the immediate problem and show them the portal. This opening gives experienced heroes a clear reason to enter an unfamiliar environment.

The adventure provides four pages of encounters and new magic items, plus a cover. It includes rival genies, summoned creatures, and equipment with effects the GM can track during play. Therefore, review the conjoining cones before the session and prepare for a growing number of mephits.

Adventure Features

  • A nexus where the four main Elemental Planes meet.
  • Four rival genies whose disagreements create alternatives to direct combat.
  • Eleven numbered locations, including five active conjoining cones.
  • A return-portal word puzzle and new elemental magic items.

Included in the PDF Edition

  • The complete adventure PDF and five static JPG maps for GM, player, and VTT use.

Enhanced Edition

The complete Enhanced package includes:

  • The complete adventure PDF and five static JPG maps for GM, player, and VTT use.
  • Three Dynamic Dungeons M4V moving maps: 40-grid, 50-grid, and VTT versions of the same floating-island scene.
  • Five Planar soundtrack MP3s: ambient, exploration, combat, and two blends.

AAW Games × Dynamic Dungeons collaboration. Adventure by AAW Games. Moving maps by Dynamic Dungeons.

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