Nearly a decade in the making, Rise of the Drow: Collector’s Edition is the most extensive and detailed underground adventure & setting book ever published.
Adventures to be Conquered.
- The Darkness Arrives
- The Darkest Dawn
- The Darkness Revealed
- Descent Into the Underworld
- The Scourge of Embla
- Usurper of Souls
- Commander of Malice
Cities to Explore.
- Rybalka, Heart of the Frontier
- Stoneholme, City of the Ancestors
- Embla, City of Lights
- Holoth, City of Spiders
- House Gullion and all the drow houses of Holoth
Unique Locales to Discover.
- Underworld Settlements
- Forlorn
- The Fungi Forest
- Glorious Graveyard
- Gor’Hashad
- Graniteshellholme
- Jorumgard
- Lake Vaihtualohikaarme
- Lake Xlekellum
- The Ossuary Collaborative
- Petrous Lair
- Purple Worm Nursery
- The Seekers of Wasting
- The Small Bleak Void
- The Sundered Tower
- Survey Expedition XL-17B
- The Demiplane of Venom
- Vethin’s Hold
- Tahiti’s Saturnalia
Underdark Accoutrements for your Campaign.
- Underdark Spells & Domains
- Underdark Bestiary
- Underdark Rules & Expansion
Expand your Drow Campaign
Purchase the Underworld Encounter Deck, Rise of the Drow: Pawn Set, or the Digital Map & Token Pack.
Take your game even deeper!
Create an in depth and expansive Underdark campaign suitable for your group. The following books are recommended, but not required for play with Rise of the Drow: Underworld Races & Classes,Occult Secrets of the Underworld, Survivalist’s Guide to Spelunking.
Absolutely gorgeous book, not a blemish in sight. Can’t wait to get into it and dm it.
I have to say this book is higher quality and significantly better than anything Wizard’s has put out by a pretty wide margin. I bought this and Out of the Abyss together and ended up giving away OotA because it’s hot garbage and has zero originality.
Rise of the Drow has a bunch of really good ideas to work with to create original encounters versus the WOTC style of yet another random encounter from the Monster Manual with a vanilla description that you’ve got to throw out and put in a lot of effort replacing.
Epic isn’t a good enough description! The opening moments are fast and frantic, the storyline is complex yet fully fleshed out, and the ability to add or modify encounters to suit your group is key to keeping the pacing. I have been DM’ing this adventure for about 2 months now, and my group is loving every moment. I have been playing DnD since the late 70’s and this adventure should go down as one of the games best!
The quality of this book is great. It has a firm construction and the pages are great paper quality. The storyline layout inside is superb and easy to follow as a DM. Thanks AAW!
Wow!!
My friends and I have recently started gaming again after a very long time. We began playing in the early 80s (we’re old) and this is without doubt the best module/source book/campaign setting that I’ve ever seen. Beautiful. Well thought out and total quality from artwork to writing.