A 5th Edition Mini-Dungeon adventure for 4th level 11 PCs
A powerful planar entity has drafted the PCs to test out alternate versions of cosmology, hoping mortal creativity might accomplish what immortal acumen could not. To succeed in their task the PCs must use this engine of creation to generate a miniature world, then defend that world from a miniature apocalypse.
The World Forge in Your Campaign
Sometimes, heroes must leave the comfortable confines of the dungeon for grander adventures. Rather than saving villages and kingdoms, such powerful PCs must now concern themselves with saving the cosmos. This adventure is a stepping stone between these two power levels, introducing PCs into the larger conflicts of the planes. The entity who created this bizarre engine might be divine, demonic, or utterly alien in nature depending on the needs of your campaign. However, its need for a “replacement world” offers foreshadowing for your choice of apocalyptic threats.
Mini-Dungeons are single page, double sided adventures for 5th Edition which are setting agnostic and are easily inserted anywhere in your campaign.
An Endzeitgeist.com review
This pdf clocks in at 2 pages and is a 5E-mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Oh, and the series now comes in an archive that also contains…*drumroll* a .jpg-version of the map, in both GM and player-friendly versions!
Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is, a helpful tool in the GM’s arsenal. Got that? Great!
This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.
Okay, this is something UTTERLY different from anything I’ve seen so far – this mini-dungeon could be used as a complex room of sorts, as a kind of exposition by doing, or as simply its stand-alone version – in effect, the dungeon represents an experiment, wherein the PCs create a miniature world according to the experiments of an extraplanar entity: The dungeon sports 5 elemental globes – Earth, Air, Fire, Water and Void, all associated with the respective, correct energy types. These are placed on an axis of good and evil, law and chaos. Ultimately, they thus create a miniature world – but also the instrument of the cataclysm of the world, which they then need to vanquish the fated destroyer of this world – and yes, the PCs are rewarded for smart observation of previously-created, failed worlds.
Editing and formatting are very good, I noticed no significant glitches. Layout adheres to a beautiful 2-column full-color standard and the pdf comes sans bookmarks, but needs none at this length. Cartography is full color and nice. Huge plus: We get a GM AND a Player-version of the area in which this takes place, providing full VTT-friendly compatibility.
Colin Stricklin’s world forge is a really evocative, cool little supplement – it can easily be plugged into pretty much any complex and provides a rewarding change of pace. What more can you ask of such a humble supplement? Chris Harris’ 5e-conversion is nice and translates the mini-dungeon in a concise manner to 5e. My final verdict will be 5 stars + seal of approval.
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