A 5th Edition Mini-Dungeon for 4-6 PCs of levels 4-5
The party discovers an unexpected way out of a mine, and hidden passage leading to caverns glowing dimly with a cold, otherworldly light.
Mini-Dungeons are single page, double sided adventures for Dungeons & Dragons 5th Edition which are setting agnostic and are easily inserted anywhere in your campaign.
An Endzeitgeist.com review
This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Big plus: This mini-dungeon comes with a key-less .tif player map as well as a high-res GM map for VTT-use – kudos!
Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!
This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.
This can be used as a sequel to the previous mini-dungeon “When goblins die, no comets are seen”, though it can also be used on its own. The very entrance to this complex is dangerous, potentially beginning with short-term madness, establishing a sense of foreboding dread that the complex then manages to expand – from traps with insanity mist to cairnwights and gray oozes, the caverns contain some nasty tricks; and yes, burrowing can actually yield treasure…if you know where to look. Moreover, some nonmagical, but potent equipment with unique properties can be found, a big plus for me!
Pretty cool: The mini-dungeon contains 2 nice little random events to keep up the pressure….and in 5E it comes with the full stats for the elder thing, a neat challenge 5 critter – big plus here!
Editing and formatting are very good, I noticed no significant glitches. Layout adheres to a beautiful 2-column full-color standard and the pdf comes sans bookmarks, but needs none at this length. Cartography is full color and decent, and the inclusion of a key-less map and VTT-capable options is a big plus for me.
Stephen Yeardley’s exploration of these realms below is interesting and the challenges and obstacles faced are fun and create an interesting mini-dungeon, well worth a final verdict of 4.5 stars; the conversion goes the extra mile with the cool monster and items – which is why I will round up for this one. Well done, whoever handled this one!
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