A 5th Edition Mini-Dungeon for 4 Level 7 Characters
This well-constructed complex is hidden away under, or extremely close to, a large community, ideally one with a strong history of magic. The PCs are initially drawn into a mystery
involving the recently deceased being spirited away from local cemeteries and the disappearance of the occasional passing stranger. Regardless of how the PCs are drawn into the adventure,
they ultimately find themselves within this underground structure.
Mini-Dungeons are single page, double sided adventures for 5th Edition which are setting agnostic and are easily inserted anywhere in your campaign.
– September 4, 2017
An Endzeitgeist.com review
This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Big plus: This mini-dungeon comes with a key-less .tif player map as well as a high-res GM map for VTT-use – kudos!
Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!
This module has the wrong title in the 5e-version as well – it is billed as “Feischkammer”, missing the “l.”
This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.
So, for all non-Germans out there: “Fleischkammer” translates, literally, to Fleshchamber. Does not bode well, now, does it? The complex works best, logic-wise, near a sufficient accumulation of raw material, read: victims, for it is the home of one thoroughly nasty man named Hakkar Wolkennen, also lovingly known by his soubriquet “Soulflayer”. The mad wizard is obsessed with the creation of, you guessed it, flesh golems and thus, one of the first obstacles will be for the PCs to dismantle to entry doors to the proper complex, for a flesh golem is holding them barred. Big plus: The mechanics of 5e are taken into account in a proper contest here.
The complex itself is sensible and features some nasty traps to further deal with the PCs if the golems and the evil wizard do not suffice. As a minor complaint, the latter is not hyperlinked and making a wizard of this level on the fly can be a bit of a challenge. The complex does reward the PCs appropriately for braving its challenges, though.
Editing and formatting are very good, I noticed no significant glitches. Layout adheres to a beautiful 2-column full-color standard and the pdf comes sans bookmarks, but needs none at this length. Cartography is full color and surprisingly good for such an inexpensive pdf, and the inclusion of a key-less map and VTT-capable options is a big plus for me.
Jonathan Ely’s Fleischkammer is a generally well-crafted module that, much like the primary antagonists herein, can be summed up as brawn over brains; the nature of the opposition does mean that magic-users won’t have much to do herein, which is perhaps the one weakness of an otherwise nice mini-dungeon. Having something for these guys to do in the respective combats would have been helpful. That being said, apart from these minor complaints, one can still consider this to be a nice module, particularly to “reward” the group’s melee-characters. Kyle Crider’s conversion of the module is generally well done as well and manages to translate the module properly to 5E, retaining its pretty brutal original challenge. As such, this sidetrek receives a final verdict of 3.5 stars, rounded up due to in dubio pro reo.
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5th Edition, Mini-Dungeons