A Mini-Dungeon adventure for 3-5 PCs of levels 6-7
The town of Ghezbaldi has stood for millennia. Recent construction work to build a new inn uncovered the entranceway to a long abandoned underground complex. The builders of the inn, Edwyn and Jackson Cairn, took it upon themselves to drop down into the dark hallways of what some say is a long forgotten
thieves’ guild and explore. That was 3 days ago, and now the townsfolk are concerned.
5E Mini-Dungeons are single page, double sided adventures for D&D 5th Edition which are setting agnostic and are easily inserted anywhere in your campaign.
An Endzeitgeist.com review
This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Unlike most 5E Mini-Dungeons, this one does not come with VTT-maps or player-friendly iterations, which is a bit of a bummer.
Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!
This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.
When recent construction of an inn revealed the presence of a presumably abandoned complex, the owners of the inn to be constructed, Edwyn and Jackson Cairn decided to explore the complex. Dumb idea. It’s been 3 days and now it’s up to the PCs to find out what happened. The PCs get into a long corridor with decayed doors; 8 to be more precise. While footpaths can be seen in the dust, there seems to be no discernible pattern. Beyond nasty traps and doors slamming shut, the complex presented may look dull on the map, but it isn’t – it manages to evoke a concise, creepy atmosphere supplemented well by the traps – kudos for Kyle Crider providing damage type variants here for some traps.
In the original version, a crypt thing and its teleportation tricks provided some challenge; in 5e, a shield guardian trying to get its amulet is what It’s all about as far as danger is concerned.
Editing and formatting are very good, I noticed no significant glitches. Layout adheres to a beautiful 2-column full-color standard and the pdf comes sans bookmarks, but needs none at this length. Cartography is full color and surprisingly good for such an inexpensive pdf, but there is no key-less version of the map to print out and hand to your players. The pdf does sport one nice piece of original full-color art – kudos!
Michael Smith’s “Legacy of Theft” is well-presented, manages to evoke a nice atmosphere and is, as a whole, a truly useful mini-dungeon. Its set-up lets you put it frankly just about everywhere, making is very easy to use without any hassle; whether as a dungeon-sub-level, a rescue mission or below any structure, it requires no set-up. As a whole, the module is mostly about exploration and can be run as a nice rogue-solo-adventure or as a means to let these guys shine. The conversion by Kyle Crider is nice, though it loses the disorientation angle. Still, as a whole, a nice offering – well worth 4 stars.
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