4-6 Characters of Levels 8-9
3,500 years have passed since the vampire Daenyr and his followers terrorized the countryside from his dark temple. His name now myth, his temple in ruins save for a few remaining chambers; no one recalls how or why this came to be. A mysterious cult has taken up residence
in the ruins, and rumors of blood rituals and a crimson god are spreading across the countryside, while many disappearances go unanswered.
5E Mini-Dungeons are single page, double sided adventures for D&D 5th Edition which are setting agnostic and are easily inserted anywhere in your campaign.
An Endzeitgeist.com review
This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Unlike most 5E Mini-Dungeons, this one does not come with VTT-maps or player-friendly iterations, which is a bit of a bummer.
Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!
This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.
Daenyr has been gone for more than 3500 years – the nasty vampire’s erstwhile temple of darkness has fallen to ruin and all’d be well. Until a cult of deranged vampires and cultists have re-entered the temple and begun engaging in their dread rites – so, it’s mop-up time! Hyperlink-wise, we have two instances of a hyperlink missing (of all things, one’s for the BBEG) and opposition-wise, the 5E-conversion uses cult fanatics, mummies and vampire spawn – no individual modifications this time around. Skill-check wise, we use Investigation and Perception…the basics and I’m really wondering why there’s not chance to unearth info via Intelligence (Religion), given the theme of the dungeon.
Editing and formatting are very good, I noticed no significant glitches. Layout adheres to a beautiful 2-column full-color standard and the pdf comes sans bookmarks, but needs none at this length. Cartography is full color and surprisingly good for such an inexpensive pdf, but there is no key-less version of the map to print out and hand to your players. The pdf does sport one nice piece of original full-color art – kudos!
Michael Smith’s Daenyr’s Return is a solid mini-dungeon with a tight leitmotif: Anti-vampire-crawl. The dungeon is decent, but it loses a bit of its unique components in translation. The conversion by Kyle Crider is solid, if not his best work. All in all, a solid 3-star mini-dungeon.
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