A 5E Mini-Dungeon for 4–6 Characters Levels 4-6
Rising over 85 feet high, the Candelabra Towers appeared out of the mists, near the front gate of the city. The watch was the first on the scene. They noticed an entrance near the base. As they
approached, a lightning bolt shot out from one of the towers, obliterating them. Shortly after, a large area surrounding the city turned into roiling pits of lava-like boiling mud. With the entrance to the city blocked, and the towers obliterating anyone who approaches, action must be taken.
5E Mini-Dungeons are single page, double sided adventures for 5th Edition which are setting agnostic and are easily inserted anywhere in your campaign.
— OR —
4, 5, 6
– June 21, 2017
An Endzeitgeist.com review
This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Unlike most 5E Mini-Dungeons, this one does not come with VTT-maps or player-friendly iterations, which is a bit of a bummer.
Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!
…wait…there’s…I haven’t…Yep! My memory is not betraying me: I have never seen this module before! #10 of PFRPG’s mini-dungeons was called “Ghastardly Deeds”! This is a completely new module, designed for 5E!
This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.
Rising 85 feet from the ground, the mists brought the mysterious towers to the city…but when the watch tried to enter the complex, they were faced with lightning bolts…and soon tehreafter, the area surrounding the city started turning into lava-like pits of boiling mud!! Action must be taken…enter the PCs! But guess what? Even getting near the towers is a harrowing proposal and once the PCs get close, 1d4 hazards to randomly determine defenses/hazards add a nice dynamic to the approach!
Within the place, the PCs will have to scale several shafts and open latches into the top of the towers – and each of them contains a powerful elemental…while one of the towers contains a control device that may unleash those creatures…and, as mysteriously as it appeared, as mysteriously will it fade away once again…but who sent the tower? Where did it come from, where did it go? Well, looks like you have your sequel adventure cut out for you, right? 😉
Editing and formatting are very good, I noticed no significant hiccups. Layout adheres to a nice 2-column full-color standard and the pdf comes sans bookmarks, but needs none at this length. Cartography is full color and surprisingly good for such an inexpensive pdf, but there is no key-less version of the map to print out and hand to your players. Stats, as mentioned above, obviously are hyperlinked to the SRD.
Woa. I…am pretty blown away. This module is so simple in its premise, but it plays very, very well. The defenses and hustle to the adventure-location is deadly and rewarding, the dungeon leitmotif pronounced and the sense of the fantastic and weird, the mysterious, actually shines through here. I really like this mini-dungeon! And, to be honest, the set-up of this dungeon is so simple, it can be played in mind’s eye-mode sans issues, so, for once, I am not going to penalize Rory Toma’s offering here. I really liked this and consider it perhaps one of the best modules he made – well worth 5 stars + seal of approval.
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