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Epic Mass Combat in Party Based Gaming

As an amateur hobbyist and new to the (V)TTRPG community as player and GM my response is more speculative and impressionistic, various scattershot ideas fired into the massive thicket of rpg adventures and rulesets with the hope that a few adaptable concepts emerge. These thoughts are more of a “how I might handle” rather than a “how I’ve handled” mass combat, and where mass combat sequences are larger story elements in a traditional party-based adventure with a gamemaster and four to six players. Continue reading Epic Mass Combat in Party Based Gaming