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Strange Salve: Needle Swarm Trap

needle swarm trap

Needle Swarm Trap     CR 6 Type magical; Perception DC 30; Disable Device DC 30 Trigger proximity; Reset automatic* Effect 3d6 piercing damage, dazed, and 1d3 bleed damage (DC 17 Will save negates dazed, DC 17 Fortitude save negates bleed damage); difficult terrain; multiple targets (all targets in a 10-ft.-radius); lingering trap* *A needle swarm trap […]

Trap Tuesday (Duty in Drak’kal): Reflection Pool Trap

reflection pool trap - 1024px-Sweet_Nothings_by_Godward

Reflection Pool Trap     CR 4 Type magical; Perception DC 22; Disable Device DC 21 Trigger proximity; Reset none Effect target becomes fascinated with his own reflection (target spends 5 hours working to maximize their own personal appearance and grooming; DC 14 Will save negates); confused condition (1d4 rounds; only occurs when the reflection pool […]

Sidequest Saturday (Duty in Drak’kal): Lair of the Bard Monkey

lair of the bard monkey map

Drak’kal’s newly minted tax collectors are called into Antonio Casta’s office with an urgent request (after dealing with Rabblerouser and the Klavekian Mob outside, of course, though some parties may do so reluctantly). Dispensing with the usual niceties, the Dockmaster gets straight to the point. Friends, a golden opportunity has arisen with the two skinflints, […]

Story Locale (Duty in Drak’kal): Sewers of Drak’kal

sewers of drak'kal

The sewers of many cities serve as a de facto underground highway replete with services, hideouts, and in some cases, permanent establishments built over decades or even centuries—this is not the case for the sewers of Drak’kal in the Klavek Kingdom’s Three Sisters. Originally built as a means to dispose of the settlement’s waste, much […]

Trap Tuesday: Flagon Trap

flagon trap (nathanael batchelor)

FLAGON TRAP     CR 1 Type mechanical; Perception DC 19; Disable Device DC 16 Trigger touch; Reset repair Effect target is coated with itchy glitter on a failed DC 18 Reflex save (-2 penalty to attack, save, skill, and ability checks; spellcasting requires a concentration check DC 10 + double spell level) Drink pilfering is […]

Trap Tuesday: Null Trap


Null Trap      CR 5 Type magical; Perception DC 29; Disable Device DC 29 Trigger proximity; Reset none Effect target’s Perception check for an associated trap automatically fails (DC 15 Will save negates) The null trap is layered on top of another trap. When a target gets close to the trap (usually within 5 […]