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Mohkba Mania: PRANKSTER Operative

PRANKSTERS-operative_LPJ-Storn-Cook_rogue-1 (reduced)

[When using this adversary in the second encounter of the Mohkba Mania adventure apply the special size rules from Meta Thursday: Little Characters, Big Adventures! —MM] P.R.A.N.K.S.T.E.R. Operative      CR 11 XP 12,800 Female elf arcanist 12 NE Medium humanoid (elf) Init +4; Senses low-light vision; Perception +7 DEFENSE AC 20, touch 16, flat-footed […]

Mohbka Mania: Prattling PRANKSTER


[This sidequest uses the special size rules from Meta Thursday: Little Characters, Big Adventures! —MM] After the PCs arrive in Mohkba (inside the Red Palace’s hunting dog den), a DC 16 Knowledge (geography) check confirms they are in the Carpenter’s District. Though they are unfortunately still vastly reduced in size from the partially suppressed teleport […]

Mohkba Mania: This is a Good Thing. Kind of.

“My tree is a twig! This is bad! Where did mage go?!” Tekkittir yells, hefting her spindly growth of a club—now the size of an infant sapling rather than a full-grown tree—against a nearby table leg to disappointing effect. The party’s unexpectedly disrupted teleport to Mohkba changed each of the adventurers fundamentally; while Tanhoj and […]

Mohkba Mania: Hail Trap

hail trap

Hail Trap       CR 10 Type mechanical; Perception DC 25; Disable Device DC 30 Trigger location; Reset automatic (for 2d6+1 minutes) Effects Atk +15 melee (10d6 bludgeoning); multiple targets (all targets not directly under cover); knocked prone (1d6 cold per round; DC 20 Escape Artist, Strength, or CMB check to escape; immunity to […]

Wandering Wasteland: Grave Morass

grave morass

Whatever catastrophe or circumstances led to the creation of the Grave Morass ensured the death of an untold number of primitive peoples and primordial beasts that sheltered in its canyon-like confines rather than suffer the prowling undead of NaeraCull’s jungles. Macabre scholars believe it an irony of the gods that these residents have become animated […]

Wandering Wasteland: Primordial Tar Haunt

primordial tar haunt_fixed

Primordial Tar Haunt      CR 6 XP 2,400 CN Persistent haunt (20-ft.-radius pool of tar) Caster Level 6th Notice Perception DC 22 (to hear the dying cries of primordial creatures) hp 27; Trigger proximity; Reset 1/day Effect When the primordial tar haunt is triggered, a deinonychus, pteranodon, and rhinoceros rise from the bubbling sludge (as summon […]

Wandering Wasteland: Twilight Ambush

Twilight Ambush Map

As the party settles into Ravine’s Parched Pilgrim Tavern for the evening, their adversaries have a small surprise waiting for them—sometime in the middle of the night, the P.R.A.N.K.S.T.ER.S. launch a twilight ambush on the sleeping adventurers! The attack starts when the majority (if not all) of the spellcasting PCs are asleep. Creatures that are […]