
Adventuring at sea can be simple or more complicated, depending on what you enjoy in your game. If you want to move the party easily from one area to another, you can have a professional crew in a stalwart vessel do the heavy lifting. You can also hire that cantankerous, one-eyed salt with the questionable dinghy to take them up river, all with a little narrative flair, but with little interaction with the environment. Or you can make things riskier by rolling some dice and letting fate take a hand at the tiller.
The current rules in 5e are very light on what happens on and in the water. Below are some optional rules that shouldn’t add too much complexity while still imparting more interest from being surrounded or submerged in water. Continue reading Shipboard Adventures