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Death is Cheap: Resurrection

Death is Cheap: Resurrection A brave band of adventurers is fighting their way through Castle D’Evil, when Fortuitous the Brave, a Paladin of some renown, perishes under the overwhelming attack of the rabid dire badgers!  Once the evil badgers have been dispatched, Porcini the Monk, to whom Fortuitous was betrothed, begins weeping openly for the […]

Know Thy Enemy: Memorable Villains

Know Thy Enemy: Memorable Villains Thanks to Cory Vickruck for the inspiration. Darth Vader.  Hannibal Lecter.  Jason Vorhees.  Freddy Krueger.  The Terminator.  All memorable villains.  Why are they memorable?  Because we get to learn about them.  Who they are and what they want.  Where they’re from and how they got their start.  By giving the […]

Bringing the Bling: Rings

Bringing the Bling: Rings Magic items, whether they’re weapons or wands, are something every player looks forward to.  You can find them as loot from enemies or, if you can find the right magic shop, you can buy something right off the rack.  The question becomes, then, if you do find that magic shop, what […]

Between the Shoulder Blades: Sneak Attack!

Between the Shoulder Blades: Sneak Attack! Rogues are masters of stealth and deception, but one mechanic makes them stand out from other classes: sneak attack.  Under the right circumstances, a 3rd level Rogue will deal more damage than a 3rd level Barbarian who is in Rage. In today’s Critical Hit to the Blog, I’m going […]

Breakin’ the Law: Chaotic Alignments

Breakin’ the Law: Chaotic Alignments Chaotic characters think that rules get in the way of everything.  Whether it’s helping people or killing people and taking their stuff, laws are to be laughed at and authorities disobeyed. In today’s Critical Hit to the Blog, I’m going to look at the three Chaotic alignments and give some […]

Playing by the Rules: Lawful Alignments

Playing by the Rules: Lawful Alignment   Alignment Alignment is the personal and philosophical positions of your character.  Some classes have specific alignment restrictions, such as Barbarians must be Chaotic and Monks must be Lawful.  The Paladin is probably the most obvious example, as all Paladins must be Lawful Good.  Devils (Baatezu) are always Lawful […]

Combat: More Than Just Rolling Dice

Combat: More Than Just Rolling Dice  Combat is rolling dice.  That’s the mechanic used by Dungeons and Dragons and Pathfinder.  But just like your character is more than a group of random number, combat is more than just rolling dice. Combat should be exciting and fun.  Simply saying ‘I swing my sword’ isn’t very exciting, […]

Getting into Character

Getting into Character Role-playing is part of the game.  Heck, it’s even in the name of the genre:  Role-Playing Game.  Some people seem to be natural born actors, slipping into the role of their character, whether it’s a player character or the DM playing a dozen different non-player characters over the course of one session.  […]

Improve Your Game: Freestyling

Improve Your Game:  Freestyling Have you ever given a party two options, like turn right or left, run or fight, or something similar only for the party to pick a third option you weren’t expecting?  Of course you have.  Players rarely, if ever, play everything exactly the way you want them to.  Maybe they have […]