B-series Adventures

B01: Under His Skin (PF & 5E)

A 5E/Pathfinder/3.5 Compatible Adventure for 4-6 PCs of levels 1-2

Saben Behi is lauded amongst his peers for his study of the very nature of magic has touched lives across the world. But he remains secluded, and has suddenly fallen silent after suggesting he was studying the art of necromancy to extend one's life forever.

The PCs arrive at the wizard's tower to find it in disarray, rapidly dissolving into a rotten mess. What has Saben brought upon himself - or worse, what might he have become?

Also included in "Under His Skin":

  • A new, low-key magical firearm for your gun-toting PCs
  • A contested borderlands and wizard academy to expand your campaign setting
  • Extra-planar intrigue, as the PCs get involved with an overly interested outsider
  • A new monster, the alchemic ameoba
  • Maps by three time ENnie Award winning cartographer Todd Gamble

 

B02: Happiness in Slavery (PF & 5E)

A 5E/Pathfinder/3.5 Compatible Adventure for 6-8 PCs of levels 4-6

The PCs are just bedding down for the night when the village is attacked by raiders.  What at first appear to be simple bandits turns out to be more frightening when they discover the ‘raiders’ are not mere brigands, but foul Orcs.  Worse, they have taken captives.  With the help of several locals, the PCs must chase down these Orcs in an attempt to return the villagers.

The PCs chase the Orcs all the way back to their village.  Unfortunately the rescue mission turns into a call for aid, as the PCs discover the Orcs are in as much need as their captives. While under no obligation to do so, the PCs find themselves assisting new (and unlikely) allies.

Also included in "Happiness in Slavery":

  • A new form of lake boat
  • 4 new Traps
  • A new island and village to explore!
  • A new first in cartography!  Award winning cartographer Todd Gamble combines his top notch model scenery crafting skills with hand drawn cartography resulting in one of the most beautiful maps he has ever produced.
  • Multiple ways to complete the primary quest and an optional ending

 

 

B03: It All Falls Down (PF & 5E)

A 5E/Pathfinder/3.5 Compatible Adventure for 4-6 PCs of level 6

The Saatman emerald is an artifact, a relic of a long lost civilization that has been safely hidden in the Iroth family vault for years. But now, it, along with thousands of other precious gems have been stolen! A secretive group of duergar, long since driven insane from a curse, have broken into the family home and stolen away with the emerald, which must be recovered before it is lost in the miles of tunnels that lead ever deeper into the world.

But getting the relic back is the easy part! The players will soon find themselves running for their lives, and lost in an underground catacomb as the duergar are more than happy to collapse the tunnels behind themselves. Are the players lost forever, or perhaps, are there other treasures to recover on the long road back to the world above?

Also included in "It all Falls Down":

  • The Thousand-Hammer, a wall-toppling magic item bound to pack a punch
  • A new monster, the Chikfari, along with several variants the PCs can hope to catch and train as mounts
  • Details on the Iroth family, complete with treachery brewing
  • Maps by three time ENnie Award winning cartographer Todd Gamble

 

 

B04: The Cave Beast's Hoard (PF & 5E)

A 5E/Pathfinder/3.5 Compatible Adventure for 3-5 PCs of level 3

The town of Woodwall is a small but thriving forest village. Originating as a simple wilderness trade outpost, it has grown into a modest city and bustling center of commerce that feeds, houses and supplies forest travelers of every sort.

But that's all changed.

Every wilderness has threats. Every forest has dangers that stalk about in the night to prey upon unwary wanderers. But the wilds surrounding Woodwall are home to something even more dangerous, causing the town's growth to grind to a halt as more and more people go missing and are never heard from again.

Some say a gang of common thieves has made a home in the forest. Others say a monster is gobbling people up. Some even suspect a young dragon is killing merchants to start its own hoard. No one can agree on the details, because no one has seen the so-called "Cave Beast" and lived to tell the tale.

The PCs are the weary city's new best hope. If they can uncover the truth about the string of killings, find the beast's lair and put an end to the threat, the city of Woodwall will be forever grateful. And more than that, the Cave Beast's hoard will be theirs for the taking!

Also included in "The Cave Beast's Hoard":

‱ Map of Telonel Keep by Jonathan Nelson
‱ Cover art and monster illustration by Cody Lathim
‱ New monster

 

B5: To Catch a Serpent (PF & 5E)

A 5E/Pathfinder/3.5 Compatible Adventure for 4-6 level 10 PCs

The portside city of Tawwa is under attack from within! The PCs find themselves waylaid in the harbor of the busy port city as the government has begun to fall into chaos - a dozen city officials have been murdered over the last month, and the attacks show no sign of stopping. The mayor is panicking, and the harbor has all but stopped. The party has to unravel the mystery, searching the city above and below to find this killer before they strike again!

Also included in "To Catch A Serpent":

  • Razorpoint Claws, an exciting new weapon for unarmed fighters and monstrous adventurers
  • The Power of an Oath - a new set of rules for securing the services of an outsider
  • A new monster, the rock-devouring Aurspeily
  • A new city on the river, Tawwa, a perfect place to stop and refuel before setting sail for adventure
  • Maps by three time ENnie Award winning cartographer Todd Gamble

 

 

 

B6: Cry of Ill Omen (PF & 5E)

A 5E/Pathfinder/3.5 Compatible Adventure for 4-6 PCs of levels 8-10

The quaint fairytale village of Prince's Folly is stuck in a recurring nightmare. The brooks no longer bubble, the children no longer frolic, and the giant daisies have all withered and died.

Every there years the banshee comes to Prince's Folly to portend the death of a member of the McDonagal family.  For seven long nights she wails in anguish and for as long as she cries a darkness descends upon the land. The skies grow dark, the plants wither and die, and even the Great Barrow river runs black as ink. It seems all of creation mourns the death of a McDonagal.

After the death has come to pass, both the banshee and the darkness leave Prince's Folly to be replaced by a perpetual spring and an abundant harvest; every year greater than the year before. It seems that although the banshee brings a week of death, she also blesses the village with three years of abundant life.

Once more the banshee has returned to Prince's Folly, but this time her cry seems to know no end. It's been 21 days of the darkness. The people are starving and fresh water is impossible to find. The death toll is mounting and the banshee wails for the town every night.

It seems this time the banshee has come to stay.

Also included in "Cry of Ill Omen":

  • A dozen monsters from Frog God Games Complete Tome of Horrors
  • 1 New Monster
  • Variant wails to use for your banshee. It doesn't have to mean death.
  • 3 new magic items
  • A new artifact!
  • 1 new spell
  • 4 gorgeous maps from ENnie award winning cartographer Todd Gamble

 

B7: Beauty & Blood (PF & 5E)

 

A 5E/Pathfinder/3.5 compatible adventure for 4-6 PCs of 4th level

The small town of Iversdam is threatened by an insane nymph! Accompanied by vicious mites and deadly mountain wolves, the townsfolk have little to defend themselves should an attack come to them. Three villagers have died trying to enter the nearby Silwood, and now an adventuring party has also vanished within. The party must find a way to stop the nymph before she descends on Iversdam and wipes this small town off the map completely.

 

  • New Creature!  The Mountain Wolf, a more combat focused version of the classic wolf
  • The town of Iversdam, located on a trade route through the mountains
  • Fell materials such as dryad-leather and spider-fang weapons
  • New Item!  The Blessed Honey of Life
  • New Magic Item!

 

 

B8: Thief in the Night (PF & 5E)

A 5E/Pathfinder/3.5 Compatible Adventure for 4-6 PCs Levels 4-6

The city of Bridgefort needs your help!  A series of robberies have begun to cause panic and distrust within the city.  Witnesses are reporting seeing vampires lurking in the shadows.  The Guards are unable to solve the mystery.  Even worse, the citizens are blaming these events on the party.  Can Bridgefort be saved?

  • Explore the beautiful city of Bridgefort as you unravel clues to the true nature of the thief.
  • Work through the mystery where the choices the party makes has impact on future events.
  • Fight enemies who use advantages such as smaller size, secret tunnels, and hanging from the ceiling.
  • Complete with details of the city of Bridgefort, a fortified trading city rich in history that can be used in your campaign.
  • Perfect for experienced or beginning Game Masters!

 

 

B9: Curse of the Full Moon (PF & 5E)

"Have you ever been jostled awake by the shrill howl of a terrible beast?  Felt the hairs on the back of your neck rise up, and goosebumps wash over your body like death's cold caress?  I have.  For the past two weeks, every single night, a big wolf-like beast, covered in thick fur has invaded our normally quaint village, disturbing the peace.  Right about the time this thing started appearing folks began reporting odd events in town.  The dead are rising from their graves to torment the living.  Many townsfolk have begun to pack to leave town. We just can't live here anymore, it's unholy and unsafe."

"If you feel like helping out, the folk here in Rooknest sure would appreciate it.  You can see the mayor 'bought the job and the pay.  Good luck, you'll need it."

A terrifying taste of what you'll get in "Curse of the Full Moon":

  • A new dark and forgotten deity, including full descriptions of her cult and rituals.
  • The Hellween and the Avatar of Alkumuoto, two terrible creatures to face on Hallow's Eve.
  • Three beautifully terrifying new maps by 3x ENnie winning cartographer Todd Gamble.
  • A terrifying Halloween adventure filled with undead to haunt your players. Play it with candles.

 

 

B10: White Worm of Weston

A 3.5/Pathfinder compatible adventure for 4-6 PCs of Level 12.

In the idyllic country town of Weston a call has gone out for adventurers to slay a mighty white worm.  Are you brave enough to face down a mythical beast and save the town?  Or will you and your friends be worm food?

The country town of Weston is besieged by a mythical white worm.  The townsfolk have been appeasing the worm with tributes and sending out brave adventurers to combat and slay the beast, although all attempts have so far failed.  Accepting the deadly mission, our adventurers must delve into the secrets of Weston and uncover a sinister secret by their most trusted ally, Errod West.  Will the group allow Errod’s secret to doom the town, or will they allow him to make a noble sacrifice for the sake of all, or perhaps they may even uncover another option and return Weston to peace?

Rife with adventure, mystery, and intrigue, The White Worm of Weston will test the mettle of 4-6 characters of 12th level.

Inspiration: This work was inspired by the Tale of The Lambton Worm, an old northern English folk tale with elements you may find familiar from classic tales such as Melville's Moby Dick and Bram Stoker's Lair of the White Worm.  If you are familiar with these stories, or can read a synopsis of the plot elements, many elements of this adventure may become more fulfilling.  Understanding Errod's drive to slay the white worm hearkens to Captain Ahab's quest for the white whale.  Indeed the Worm itself is a classical representation of supernatural horror and intrigue that Bram Stoker so poignantly captured in Dracula and other novels.  I hope this adventure inspires game masters to look more to classic literature for inspiration and ideas, as the core motivations of characters and villains expressed throughout history's greatest works are a virtual cornucopia of adventure ideas waiting to be brought to life and experienced around a table once more.

 

 

B11: Fall of House Rodow

A Pathfinder/3.5 Compatible Adventure for 4 PCs of Level 1

The family of Rodow are no more. When the PCs arrive at the Rodow manor they find the manor to be a burned out husk with corpses of guards and family members strewn about.  It is up to the the newly joined party to discover who could commit such an atrocity but traps, monsters, and brigands threaten to put their investigation to a premature end.  However, not everything is as it seems...

  • An adventure designed to start a plot driven campaign
  • Many different endings setting the stage for future adventures
  • New NPCs
  • New Monster, the fearsome Tomb Devil
  • Maps by three time ENnie Award winning cartographer Todd Gamble

 

 

B12: The Right to Arm Bugbears

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A Pathinder/3.5 Compatible Adventure for 4-6 heroes level 5-7

After a series of robberies nearly brought Bridgefort to its knees, the stolen goods have not been found.  Now humanoids are gathering in the nearby Forest of Mists and have been exploring ancient ruins using maps stolen during the robberies.  Can the party stop these creatures before they are able to raise an army of kobolds, gnolls, and bugbears?

  • Explore ancient ruins filled with puzzles, traps, and ambushes to prevent a humanoid army from controlling dangerous artifacts.,
  • Fight coordinated enemy parties with humanoid mystics, rogues, and archers who use advantages such as higher ground and ambushes.
  • Struggle against enemies who have already set plans in motion to capture or destroy the city of Bridgefort and the surrounding countryside, leaving the entire kingdom open for invasion.
  • Complete adventure as a sequel to "Thief in the Night" or a stand alone adventure ready to challenge your players!

 

 

B13: Frozen Nightmares

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A Pathfinder/3.5 Compatible Adventure for 4 level 10 PCs

When the mithral rush began in the northern region centuries ago, people from all over the world rushed to the area to find riches and glory. Thus the town of Domandro was born to give the prospectors supplies, entertainment, and a warm bed in the frozen northern plains. However, the town mysteriously disappeared and forgotten even in the fringes of history.

Centuries after the town's disappearance and the subsequent fall of the mithral rush, one antique dealer named Wilhern Dobbenspeck has stumbles upon a document hinting at the town's existence. Thinking he has found the historical find of the ages, he has put out a call for adventurers to prove the town ever existed. Little does Dobbenspeck know that he's sending the expedition into a frozen nightmare of giants, undead, and something from out of this world.

  • A free roam adventure in a hazardous town
  • A new city with detailed background history for a cold northern region
  • Two new monsters, the fast moving carnigens and the scavenging frost vultures
  • Map by three time ENnie Award winning cartographer Todd Gamble

 

 

B14: Battle for Bridgefort

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A Pathfinder/3.5 Compatible Adventure for 4-6 heroes level 6-8

The city of Bridgefort is under siege!  Hordes of humanoids are assaulting the city in an organized army.  Only the party stands between the enemy and the defenseless civilians of the Western Province.  Can they defeat the numerous foe and confont their leader determined to bring about the destruction or enslavement of the kingdom?

  • Fight enemies who use unusual tactics to attack the city, including tunneling, fly potions, and riding dire bats.
  • Use the parties skills to overcome difficult challenges, such as Knowledge (Engineering), Craft (Alchemy), Diplomacy, and more!
  • Work with notable NPCs who help the party as they move around in the defense of the city without controlling every aspect of the encounters.
  • Fight in a war where your successes and failures in each battle change the outcome, the final battle, and the rewards.
  • Complete with details of the city of Bridgefort, a fortified trading city rich in history that can be used in your campaign.
  • Perfect for experienced or beginning Game Masters!

 

 

B15: Rito della Successione

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A Pathfinder/3.5 adventure for 4-6 PCs of Levels 13-15

City of Freeport

One hundred years ago, Donadrien died shortly after creating her final opera. Her ghost reappears after each subsequent performance, and always kills one of more of the cast or crew.

Now, fresh off of a remodel of the Freeport Opera House, a previously unknown opera from Donadrien is ready to be performed.

It's opening night, and the crĂšme de le crĂšme of Freeport is in attendance when Donadrien appears again. In the aftermath, the son of the primary financial backer of the Opera House is found dead, and the Opera House is shut down.

Can the party solve this mystery and help reopen the opera house and deliver justice?

Also included in "Rito della Successione":

  • A description and map of the Freeport Opera House
  • Black Wraith, a powerful, soul-sucking dagger
  • Two new high level adversaries for the party
  • A puzzle in which the characters must take part in the opera
  • Maps by ENnie award wining cartographer, Todd Gamble

 

 

 

B16: The Damned Souls of Fenleist

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A Pathfinder/3.5 Compatible Adventure for 4-5 PCs of Levels 6-7.

The isolated village of Fenleist has been plagued by odd phenomena for years and now the spirits of their dead are clawing through the veil between this world and the afterlife! Doroi Tavskern, hunter of the undead, has held these scourges at bay but Constable Vandersmythe has placed a substantial bounty to entice other adventurers to aid the beleaguered lumber settlement.

The PCs, drawn by the promise of wealth, fame or quite literally through the ethereal doings in the ruins beneath the town, are ambushed in the central square by a myriad of creatures from all across the planes that spontaneously appear and as night falls the re-animated skeletons of past denizens walk the streets. The party must uncover the source of these unstable magical events and in so doing reveal the true evil that lurks in the dungeon beneath!

Also included in "The Damned Souls of Fenleist"

  • A brand new dungeon puzzle simultaneously completed by every member of the party that can be enjoyed by any player regardless of class!
  • The Charm of Vital Inference, a magical item any necromancer would simply die for.
  • Boots of Daring Exploits, footwear crafted by only the most talented cobbler's, a boon to warriors of every stripe.
  • Exponential Shuriken, a weapon that turns a flurry of throwing stars into a storm of metal death.
  • A stand alone logging settlement, Fenleist, that could be found in any campaign setting, including a peculiar industrial device that clever player characters can commandeer to perform deeds not originally intended by its antideluvian inventor. There is also a dangerous dungeon beneath in the huge contraptions mechanical innerworkings for Gamemasters in a pinch for an impressive underground scene.
  • The Rassdradden Ruins, a dungeon set below the town that could be displaced for use anywhere, filled with monsters of an odd variety sure to intrigue and confound your party.
  • You didn't think the wizards that transform into arcane abominations just set their familiars free, did you? Included are rules for making undead companions for former spellcasters, and an example of each in both Pathfinder and 3.5.
  • Maps by industry celebrity cartographer Todd Gamble!
  • Cover Art by talented international artist Ramon Lucha!

 

 

B17: Death & Taxes

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 A Pathfinder/3.5 Compatible Adventure for 4-5 level 6 PCs

It's tax season in Hordenheim, and the free city is about to boil over. A rash of thefts has left the citizenry unable to pay, and a desperate burgomaster has turned to the PCs for help. The party will find themselves hired on as Tax Inspectors, tasked to keep order on the streets and bring gold back to the treasury. With a necromancer sheriff breathing down their necks, a monstrous population near riot, and tax dodgers on every side, the party will have to fight tooth and nail to balance the books...and to keep their heads!
Also included in "Death & Taxes":
  • An introduction to the Free City of Hordenheim, its unusual citizenry, and its scheming burgomaster.
  • A pair of new magical items: one designed to catch a killer, the other to mitigate police brutality.
  • The classic 'angry mob' re-imagined for Pathfinder.
  • Art by White Wolf alumna Laurel Shelley-Reuss.

 

 

B18: Three Faces of the Muse

B18 COVERA renaissance for four to five 7th level characters

One of the greatest artisans of the age dies in a tragic construction accident while completing work on the cathedral dedicated to the goddess of beauty, art, love, and music. Undaunted, the high priest beseeches the goddess to return the great master's soul to complete the task. Though the blessing is surely granted, the soul of the artist remains trapped in the Beyond. The clues to this mystery lie hidden in the works of the virtuoso scattered throughout the cathedral grounds. Can the PCs interpret the art of the renowned composer, sculptor, architect, and painter in time to free the soul, or will the crowning glory of his life's work go unrealized? Worse yet, will the jewel of the goddess remain at the mercy of lesser artisans to complete?

Also included in this adventure:

  • Encounters that will test the PCs’ skills and artistic merit as well as their combat prowess, often at the same time!
  • A chance for minstrels to shine!
  • A new magic item, the stonering - perfect for rogues, spies, and those who simply need a way to disappear into the walls.
  • An opponent (with an ability to transcend death) ripe for introduction as a recurring villain in your campaign. Revenge is never so sweet than when driven by the past success of the heroes.
  • Notes on scaling the encounters for parties of six or more.

 

B19: Tower of Screaming Sands

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A Pathfinder/3.5 Compatible Adventure for 4 level 7 PCs

Deep within the blasted desert wastes a mysterious black tower has been sighted.

The structure is not marked on any known map and has not been seen in this location by travellers in the region, yet there it stands. The adventurers set out to explore this ancient, isolated tower that appears ripe for the plundering. Within they face a gauntlet of insidious traps and supernatural horrors. The deeper the adventurers delve, the more secrets of the tower’s origins they uncover. The tower’s sinister creator does not rest easy in his arid grave - the adventurers must face him if they are to survive the Tower of Screaming Sands.

Also included in "Tower of Screaming Sands":

  • Five deadly new traps – The Chamber of Ten Thousand Teeth, The God’s Grasp, Chamber of Flooding Sand, Hall of Arcing Blades and Descending Stone Block
  • A new monster – the scorpion swarm
  • Rules for whirlwinds, a new magical hazard
  • GM tips for running overland travel

 

 

B20: For Rent, Lease or Conquest

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A Pathfinder/3.5 Compatible Adventure for 4-5 level 7 PCs

There comes a point in every adventuring career when a guildhall becomes a necessity. After all, where is the fighter going to hang his trophies? Where is the wizard going to perform his arcane experiments? Fortunately for the PCs, Edgewaith Manor is free for the taking. Unfortunately, it's a bit of a fixer-upper. There's some really bad mold in the bathroom, the furnace is temperamental to say the least, and the whole place is infested with interplanar ants. Such are the joys of homeownership.

Even worse, a group of treacherous real estate agents want the house for themselves, and they'll stop at nothing to get it. Once the PCs gain access to the manor's magical deed, they will have to work quickly to rearrange the rooms, populate them with traps and troops, and prepare to defend the house. In this adventure, the party has the rare opportunity to build a dungeon for the GM!

Also included in "For Rent, Lease, or Conquest":

  • A trio of malfunctioning magical items sure to befuddle any adventurer.
  • PC-eating chicken coops.
  • A crash course in gnomish architecture.
  • The chance to befriend a formian monarch and gain the esteemed title "Defender of the Colony."
  • An excellent opportunity to gain a home base suitable for any adventuring party.
  • Art by White Wolf alumna Laurel Shelley-Reuss.
  • Designed as a sequel to "Death & Taxes," this module also works perfectly as a stand alone adventure.

 

B21: Shadows of the Deep

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A Pathfinder Roleplaying Game compatible adventure for four to six PCs of 5th to 7th level.

The sun rises on a beautiful morning to find the farming families of Pindleton already out in the fields, tending their crops and collecting their harvests.  Their fields cover many acres, and have always yielded a great enough bounty to not only feed the village, but provide enough for sale at the market in a nearby city
 yet the people are in danger of starvation.  A danger from the depths of the world has come to the surface, their intentions as dark as their scales, and their plans well calculated and insidious.

Shadows of the Deep introduces a new sub-race of kobold to your campaign, one that has not only survived free in the dark and dangerous world beneath the surface, but thrived.  It will challenge the investigative skills of your PCs, as well as set them on edge as they wonder what surprise these cunning foes have waiting for them around the next bend.  As the adventure begins the party is asked discover who and what is stealing the harvest from the farming village of Pindleton, and bring them to justice.  The cunning and creativity of the kobolds makes this challenging to be sure, but the true test begins when the adventurers track them to their Warren, which they will defend with every trap, trick and tactic in their arsenal


  • Adventure through a living dungeon, that changes and responds to the presence of your PCs!
  • Face cunning foes who are more than a pile of hit points waiting to fight adventurers!
  • Set the stage for future adventures in the depths of the world!
  • Kobolds: Not just laughable lizards anymore!

 

 

B22: Serpents of Fickle Fortune

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A Pathfinder compatible adventure for four 9th level PCs.

It was supposed to be an easy job; find the knucklebone of fickle fortune, kill the thespian gangsters, get paid. Instead the fabric of reality has been torn a new one, and the agents of pure chaos are pouring into Arefast! A protean raid has come to the Material Plane on a scale never before seen. Now the city is beset by swarms of cats, reality-twisting weather, and legions of bickering outsiders interested in only one thing: "lulz." Faced with such incomprehensible enemies, the party must track down their leader and end the otherworldy assault before Arefast is warped and twisted beyond recovery.

Also included in "Serpents of Fickle Fortune":

  • The fragments of fickle fortune, lesser dice infused with the power of raw chaos, capable of summoning allies and granting boons, or possibly just conjuring a platypus.
  • A description of Arefast, a city ruled by the iron fist of bureaucracy, trapped between outmoded proprieties and the unsympathetic grind of progress.
  • A new monster, the scroll-hoarding iroshoq protean
  • Encounters and magic items inspired by that eternal cesspit of chaos and entropy, the internet.

 

B23: Ruins of Gilead

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A Pathfinder Roleplaying Game compatible adventure for three to four 4th or 5th level PCs.

The expedition to Gilead has been shattered from within. Mad with greed for a golden idol, the explorers turned daggers on their peers, murdering one another in paranoia and rage. The victorious killers show signs of demonic possession, and now stalk the jungle in pursuit of their missing treasure. Sent to discover the fate of the expedition, the PCs find themselves deep in the heart of madness far from any civilization. Can they unravel the secrets of Gilead and find the golden treasure before an ancient evil is brought back into the world?

Also included in The Ruins of Gilead:

  • A branching storyline where mercy, greed, and pride will have severe and sometimes unintended consequences.
  • Exciting and challenging combats where quick thinking and creativity are needed to survive.
  • Five new monsters, including the crawling anklegrabbers, blood elementals, and the demon aravax.
  • Four new traps including the disfiguring poison trap and the drowning blood trap.
  • Two new magic items, the enigmatic sphere of many answers and the brutal aravax’s sacrificial dagger.
  • Maps by Justin Andrew Mason

 

 

B24: Young Minds

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An adventure compatible with the Pathfinder Roleplaying Game designed for four to five 8th level PCs

Teaching is a noble profession, and one that’s made more difficult by the unwelcome presence of an intellect devourer. Happily, no one but Dean Derthag Dwarfhewer knows about this uninvited guest, and the learned half-orc would like to keep it that way. That’s why he’s turned to the PCs for help. They must enter the grounds of Leverinac Metropolitan University, locate the body-snatching aberration, and dispose of it without any unnecessary violence.

In order to keep a low profile on the investigation, Dwarfhewer plans to enroll the PCs into Leverinac as students. And since seven-foot-tall barbarians and bearded wizards are a dead giveaway, he will provide some youthening magic to do it. Trading in their arms and armor for textbooks and backpacks, the party will have to live through their first day at school, not to mention the depredations of a murderous intellect devourer.

To unravel this whodunit, players must choose whether to ally themselves with the school’s Delinquents or its Honors Society. They will face the perils of curfew, overzealous hall monitors, some very big bullies, and one extremely competitive game of dodgeball. At Leverinac U, it pays to keep your wits about you, especially when the faculty wants to eat your brain.

Also included in “Young Minds”:

  • A uniquely variable villain whose true identity will change depending on the course of the players’ investigation.

  • Sandbox gameplay designed to reward quick thinking over brute force.

  • Witlings, creatures that give a whole new meaning to the phrase “learning through osmosis.”

  • Hurly, a magical sport pioneered by stone giants, perfected by wizards, and enjoyed by students of all sizes.

  • Art by White Wolf alumna Laurel Shelley-Reuss.

  • Designed as a sequel to “For Rent, Lease, or Conquest,” this module also works perfectly as a stand alone adventure.