Weird Wednesday (Forsaken Frontier): Whispers of Qexaathus

WHISPERS OF QEXAATHUS             CR 12
XP 25,600
CE persistent haunt (up to 60 ft. radius, throne room)
Caster Level 12th
Notice Perception DC 28 (to hear Qexaathus whispering, “Lies! Their smiles, their friendship, all lies! They’re going to take it all from you, kill them before they strike!”)
hp 54; Trigger proximity; Reset 1 minute
Effect Each round after the whispers of Qexaathus is triggered, treacherous echoes fill the mind of a living creature. The victim must succeed on a DC 23 Will save or be affected similar to dominate person. The victim is given a command to turn him against his comrades. The simplest command is to kill, but the haunt can implant other directives like the sabotage of resources or disruption of plans. This effect is subtle and the Sense Motive DC to detect a change in a creature’s behavior (assuming it doesn’t attack outright) is increased to 25.

whispers of qexaathus - rogue-pictures-1Destruction To permanently silence the whispers of Qexaathus, the shadow demon must be utterly destroyed.

Adventure Hook Syfforack Zoi’s doom began with the shadow demon Qexaathus. The mad lich believes he made first contact with the demon, but in truth it was the other way around—Qexaathus long watched Syfforack to learn the king’s weakness, then began whispering into his mind while wearing the flesh of servants and allies. The echoes of the king’s descent into depravity and undeath have stained the very stones of his home, and now the spirits of slain “enemies” revealed to him by the demon’s treachery chatter these ravings into the minds of the living who enter the undead’s cursed domain.

The minions of Syfforack Zoi are aware of the haunt and lead living intruders to the throne room where they quickly turn on one another.

Apotheosis The whispers of Qexaathus have grown in strength over the centuries, the life of each victim claimed within the haunt adding to its power. If Syfforack Zoi gains control of Salamangka the haunt howls into the minds of its victims. The statistics of the haunt change as follows: CR 16; XP 76,800; 1 hex; CL 16th; hp 72, the effect of the haunt becomes dominate monster (DC 23).

 

FourHorsemen-logo-rough-01[Submitted by Dan Dillon!]

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