Whispering Well CR 1
CE Persistent haunt (10 ft. by 10 ft. well)
Caster Level 1st
Notice Perception DC 15 (to hear confused whispers)
hp 4; Trigger proximity (tricked by Stealth); Reset 1 week
Effect When the whispering well haunt is triggered, all creatures adjacent to (or in) the well make DC 16 Will saves or become confused for until the end of their next turn. Creatures confused by the whispering well haunt for three or more rounds in a single day gain the confused condition for 24 hours.
Destruction A vat of acid mixed with holy water must be thrown down the whispering well at the same time it is subjected to a bless spell.
Adventure Hook Generations ago a strange creature appeared randomly in the town square. Gathering torches and pitchforks, villagers managed to corral it into the settlement’s well where it seemingly drowned to its death (despite many attempts, its body was never recovered). Recently folks have fallen into the whispering well, returned from gathering water with grievous wounds, or gone utterly mad after visiting it. Worse yet are the monsters said to lurk in the underground river beneath the whispering well, and rumors claim that the voices are not always of ghostly apparitions.