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Statblock Sunday (Uralicans Uncut): Vrag & Devilbound Dinosaur

vrag the gitwercVrag the Candlekeeper      CR 10
XP 9,600
Male gitwerc psion (nomad) 11
LE Medium dwarf (gitwerc, native outsider)
Init +4; Senses darkvision 60 ft., see in darkness; Perception +0

AC 23, touch 12, flat-footed 23 (+9 inertial armor, +2 deflection, +0 Dex, +2 natural)
hp 104 (11d6+66)
Fort +7, Ref +5, Will +9
Resist cold 5, electricity 5, fire 5; DR 2/—, PR 23; inconstant position 2/day, targets grappling Vrag take 1d6+1 slashing
Weakness light blindness

Speed 20 ft., nomad step 60 ft. (move action)
Melee unarmed +6 (1d6+1 plus 2 slashing)
Psion Powers Known (ML 11th; concentration +14); Power Points 122 (23 spent)
6th—breath of the black dragon; banish, reposition
5th—adapt body, power resistance, pierce the veils, planar travel; baleful teleport, psychoport, psychoport trigger
4th—mindwipe, power leech, telekinetic maneuver, wither; expulsion, flight, wrench
3rd—body adjustment, dispel psionics, energy burst, telekinetic force; astral caravan, delayed response, gravitational anchor
2nd—biofeedback, cloud mind, energy stun, mass missive; dimension swap, gravitational well
1st—conceal thoughts, control light, dissipating touch, energy ray, inertial armor; burst
0th—decelerate, detect psionics, detect teleportation
Discipline psychoportation

Before Combat Vrag manifests inertial armor, biofeedback, and power resistance before wading into combat.
During Combat The Candlekeeper uses his devilbound dinosaur to keep enemies busy, teleporting to different sides of the battlefield to force foes to move themselves into a position where the reptile can be most effective. Meanwhile he manifests telekinetic maneuver and telekinetic force to knock creatures prone and disperse the party. If they persist on grouping together, he manifests breath of the black dragon at the party.
Morale Vrag has nothing to lose at this point and fights to the death, though he sacrifices his devilbound dinosaur first.

Str 12, Dex 10, Con 18, Int 16, Wis 10, Cha 10
Base Atk +5; CMB +6 (+14 grapple); CMD 16 (24 vs. grapple)
Feats Improved Natural Armor, Improved Unarmed Strike, Jagged Carapace, Horned Epidermis, Lightning Reflexes, Toughness; Combat Manifestation, Fast Step, Open Minded
Skills Autohypnosis +11, Bluff +14, Diplomacy +11, Knowledge (planes) +14, Knowledge (psionics) +14, Spellcraft +17, Sense Motive +11, Survival +7
Languages Common, Draconic, Dwarven, Infernal, Undercommon, Uklon
SQ change shape (dweorg), discipline talents, fiendish sorcery
Combat Gear gloves of titan’s grip; Other Gear +2 ring of deflection


Acquired in a deal with savage primitives decades ago, Vrag kept this dinosaur’s egg in stasis until he reached Uklonjen, where the latent psionic energies increased the thing’s intelligence just enough that it could sign a contract with him, granting it great power. The dinosaur is fiercely loyal to the Candlekeeper, fighting to the very end to protect the gitwerc.


devilbound dinosaurVarg’s Devilbound Dinosaur     CR 9
XP 6,400
LE Large animal
Init +2; Senses darkvision 60 ft., low-light vision, scent, see in darkness; Perception +9

AC 25, touch 11, flat-footed 25 (+2 Dex, +14 natural, –1 size)
hp 95 (10d8+50); regeneration 5 (good spells, good weapons)
Fort +12, Ref +9, Will +5; +4 vs. poison
Resist fire 30
Weakness contract bound

Speed 40 ft.
Melee slam +15 (3d6+16)
Space 10 ft.; Reach 10 ft.
Special Attacks clobbering charge, summon (bearded devil, 100%)
Spell-Like Abilities (CL 10th; concentration +12)
3/day—fly, invisibility (self only)

Varg’s devilbound dinosaur has been trained to begin its assault while invisible, prepared to fly. It attacks a new target each round, using Vital Strike with clobbering charge to keep foes off their guard.

26, Dex 15, Con 20, Int 5, Wis 14, Cha 5
Base Atk
+7; CMB +15; CMD 27
Improved Bull Rush, Improved Natural Attack (slam), Power Attack,Weapon Focus (slam), Vital Strike
Acrobatics +10, Perception +9, Stealth +2


When Vrag is killed, all of the bloodcandles in his asteroid go out and the spectral arm holding down the ship disappears. If any devils were still fighting, they leave immediately (now relinquished of their service). Inside of the Candlekeeper’s personal headquarters the party finds 1 random major psionic item and 1d4+1 random medium psonic items.

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