This monstrosity of purple crystals is shaped like a man wearing a grilled helmet, white hot power seething from it’s “face” and a circle in the center of its chest.
TYNGDEKRAFTEN CR 14
CN Huge construct (psionic)
Init +2; Senses blindsight 60 ft., darkvision 120 ft., low-light vision; Perception +13
AC 26, touch 10, flat-footed 26 (+2 deflection, -2 Dex, +2 dodge, +16 natural, -2 size)
hp 163 (19d10+59) fast healing 2
Fort +6, Ref +4, Will +8
DR 5/—; Immune construct traits; PR 24; all-around vision
Speed 40 ft., fly 60 ft. (good)
Melee 3 slams +25 (2d6+12 plus void drain)
Space 15 ft.; Reach 15 ft.
Special Attacks void drain (DC 21), void gravity (DC 34 or CMD)
Psi-Like Abilities (ML 19th; concentration +21)
constant—gravitational anchor (self only) (DC 17)
at will—quickened swarm of crystals (8d4, DC 14)
3/day—concussive onslaught, quickened wall of ectoplasm
1/day—shrapnel burst (11d6, DC 18)
Before Combat The tyngdekraften manifests concussive onslaught on a grouping of enemies, sending them scattering.
During Combat Wading into the most potent lifeforce (creatures with power points or spell levels), the tyngdekraften attempts to suck away their life force with void drain, attacking anything else getting in the way with quickened swarm of crystal. Should their prey continually try to escape, the construct uses quickened wall of ectoplasm to confine its meal.
Morale While intelligent, a tyngdekraften’s thirst for other creatures’ life force is too potent to ignore. When reduced to 40 hit points or less it manifests shrapnel burst, continuing to fight until destroyed.
Str 26, Dex 6, Con —, Int 13, Wis 15, Cha 12
Base Atk +19; CMB +29; CMD 37
Feats Combat Manifestation, Ghost Attack, Hover, Improved Initiative, Improved Natural Attack (slam), Psi-Like Ability Focus (gravitational anchor), Quicken Psi-Like Ability (swarm of crystals), Quicken Psi-Like Ability (wall of ectoplasm), Toughness, Wingover
Skills Acrobatics +11, Fly +11, Perception +13, Psicraft +13, Sense Motive +20, Stealth -10; Racial Modifiers +10 Sense Motive; Size Modifiers -8 Stealth
Languages Common, Uklon; telepathy 200 ft.
Void Drain (Ps) Any creature hit by a tyngdekraften’s slam attack must make a DC 21 Will save or be affected as though hit by an instantaneous power leech. If the target creature does not have any power points, it loses 1d6 spell levels (starting from the highest spell slot); if they have no spell levels, they take 1d4 ability damage to a random attribute (roll 1d6 to determine which) instead. For every spell level or attribute point drained this way, the tyngdekraften's fast healing increases by 1 for 5 rounds.
Void Gravity (Ps) Tyngdekraften are always found alone because they are constantly draining the life force of the environment and creatures around them; the latent psionic energies of Uklonjen grant it fast healing 3 and create small plots of aggregated debris around the creature. As a standard action, it may focus on any one specific object within HD x 1,000 feet and begin drawing it towards it at a speed of 500 feet per round should the object succeed a DC 35 Will save.
Alternatively, the tyngdekraften can spend a swift action to use its void gravity as a pull special attack on any creature within 100 feet, forcing the target creature to succeed on a combat maneuver check against its CMD or be pulled 50 feet closer to the tyngdekraften.
A few of Aventyr’s greatest scholars have heard of these fell creatures of the void, and believe tyngdekraften to be distant cousins to the vidre of the Underworld. None are sure, of course, because the chances of seeing one are extremely remote, and the odds of surviving an encounter with a tyngdekraften are even slimmer.