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Trap Tuesdays: Save for Half Damage

Welcome to Trap Tuesday

aka “Save for Half Damage”

Trapped_GlovesI am the creator and maintainer of Trap-a-Day, a blog, which, like the name suggests, posts a new trap every day. Since its inception, over 800 traps, mostly Pathfinder, have been posted. Coming up with a new trap every day can be a challenging endeavor, and over the coming weeks I will discuss many aspects of trap creation, including mechanics, placement, design, and creative inspiration.

A few weeks ago, I was running my regular Pathfinder campaign and a wacky combat situation arose. The characters had entered a large warehouse with conveyer belts manned by mechanized skeletons. During the combat, characters and skeletons alike ended up fighting on the conveyers. Every round, the conveyers moved 10 feet. Since the conveyers were in the middle of the melee, the movement ended up provoking attacks of opportunity. It was quite chaotic and happened completely by accident. This was a side effect not anticipated.

So, the following week, I needed an idea for my Thursday trap. Remembering the fun that was had during the combat, I came up with this:

Next week we’ll continue to look at more situations that can spark trap creation ideas.


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