A large silver mirror hangs on the wall next to a set of wooden doors. The gilded frame is stained, and the mirror itself is tarnished.
Type: magical; Perception DC 31; Disable Device 31
Trigger Touch; Reset 1 hour
Whenever a non-vampire gets within 10' of the mirror, they are compelled to look into it. (DC 28 Will Save to avoid looking into mirror) Anyone who looks into the mirror who is not a vampire does not see a reflection but instead becomes imprisoned in the mirror as per the imprisonment spell. (DC 28 Will Save negates). Once imprisoned, the PC must make a DC 28 Save each round. If he fails, he takes 1 point of damage from bleeding. The blood from the character pools up on the outside of the mirror on some of the tarnished spots, dripping down and collecting in pools in the corners of the frame. The trapped PC can also be freed if a vampire drinks any of the accumulated blood. The trapped PC is clearly visible to any outside observer; however, trapped PCs are not visible to each other and may not interact.
Any number of PC's can be trapped in the mirror. If the mirror is shattered or otherwise destroyed, the PCs remain trapped; however, they will now have to be located via the same methods used for the Imprisonment spell.