Today we'll look at the trap below:
180 Degree Teleporter
A small, deep chasm is in front of you. It looks like it can be easily jumped.
Type: magical; Perception DC 30; Disable Device 30
Trigger location; Reset None
There is a teleporter on the far side of the chasm. It immediately teleports the character to the same spot, but rotated 180 degrees. In order for the jump to succeed, the character must traverse the chasm twice, once on the way to the portal and then back to the original jump point, thus use 2 times the distance for the DC. Those that fail fall into the chasm, either by failing the original distance, or hitting the portal and then falling.
This trap was directly inspired from two events within World of Warcraft. The first event happened to us on a raid. We were running back from a complete raid wipe and several of us were automatically following one particular character. As we were navigating the dungeon, we all heard, "Ooh, sandwich" on Teamspeak, and watched as the lead character plowed his way straight into a lava pit. Of course, all of us that were following joined him in the lava bath mere moments later.
The second thing was something that would happen to me often when I would enter a dungeon instance. To enter an instance, you would run your character through a portal, where you'd be teleported to the inside of the dungeon. Well, many times, the teleport would spin me around 180 degrees. Since I'd usually be on auto-run, my character would then immediately run right back out of the dungeon as soon as I entered.
Naturally, if you put these mechanics to creative use, you can end up with something hopefully fresh and new. You just have to keep your eyes open to unusual occurrences that can be used in traps.
For more traps, please visit Trap-a-Day!