Wonders of NaeraCull: Tide of the Undead

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Waves lap up against the shore with an unusual frequency, and upon closer inspection you see the surf forming bony claws that drag away the sand under them before disappearing into the waters nearby!

TIDE OF THE UNDEAD     CR 4
XP 1,200
CN Huge undead (incorporeal)
Init +2; Senses blindsight 40 ft.; Perception -2
fear aura (15 ft., DC 13)

DEFENSE
AC 14, touch 6, flat-footed 14 (-2 Dex, +8 natural, -2 size)
hp 27 (5d8+5) fast healing 1
Fort +2, Ref -1, Will +2
Immune undead traits; DR 5/bludgeoning; Resist fire 15
Weakness vulnerability to cold

OFFENSE
Speed 5 ft., swim 40 ft.
Melee slam +7 (1d8+9)
Space 15 ft.; Reach 10 ft.
Special Attacks engulf (DC 18, 1d8+9 bludgeoning), undead undertow
Spell-Like Abilities (CL 5th; concentration +6)
3/day—vanish

TACTICS
Before Combat Tide of the undead uses the freeze special quality and vanish spell-like ability to optimize Stealth, washing up to the shore on the waves to ambush opponents.
During Combat The mindless collection of souls attempts to engulf any creatures it can perceive, dragging them down into the water and away from the shore using undead undertow.
Morale As a mindless creature, tide of the undead continues to attack until it is destroyed.

STATISTICS
Str 22, Dex 6, Con —, Int —, Wis 6, Cha 12
Base Atk +3; CMB +13; CMD 21 (cannot be tripped)
Feats Improved Initiative
Skills —
SQ freeze

ECOLOGY
Environment any coastal
Organization solitary or pair
Treasure double

SPECIAL ABILITIES
Undead Undertow (Su) Tide of the undead attempts to sink and drown any creatures it engulfs. As a swift action once per round, tide of the undead can displace an engulfed creature, pushing them into the water—as far as 20 feet away from its normal reach. This is always deeper into the water, and never towards a place of relative safety. Any creatures killed by tide of the undead via it’s undead undertow ability are raised as a tide of the undead after 1d4 rounds.

Though none are truly certain, rumors claim that tides of the undead only began to appear after the death of The Red. Not many survive an encounter with the aquatic oddity, but those that have bested one find treasures in the ichor the corpse dissipates into (trinkets from its victims). Travelers on the southern coasts of NaeraCull should be wary—even the Hungering Jungle’s coastal waters have an appetite!

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