Tag Archives | video games

Statblock Sunday (Lands of Ludolog): Queen Medusa

queen medusa

Queen Medusa     CR 14 XP 38,400 LE Medium monstrous humanoid Init +6; Senses darkvision 60 ft.; Perception +18 DEFENSE AC 21, touch 18, flat-footed 17 (+4 Dex, +3 natural, +4 deflection) hp 101 (11d10+32) Fort +6, Ref +10, Will +8 Defensive Abilities all-around vision; DR 10/adamantine OFFENSE Speed 40 ft. (slither) Melee dagger +10/+5 […]

Meta Thursday (Lands of Ludolog): Vertical Dungeon Design

vertical dungeon design 1

Vertical Dungeon Design This week’s Lands of Ludolog articles are loosely based on a favorite childhood vertical platformer video game (Kid Icarus) and today we’re considering what elements of those level designs might be applicable to fun map layouts based on the same general premise—a vertical dungeon. A typical dungeon already has multiple levels, but […]

Weird Wednesday (Lands of Ludolog): Cursed Black Pomegranate

cursed black pomegranate

Cursed Black Pomegranate Aura strong transmutation; CL 20th Slot none; Weight ¼ lb. DESCRIPTION This relatively large pomegranate-like fruit boasts a thick rind of deep purple, of a hue that is almost pitch. Any creature with an Intelligence score of 3 or higher within 100 feet of a cursed black pomegranate immediately becomes aware of […]

Sidequest Saturday (Lands of Ludolog): Floating Platforms II

floating platforms II

[This sidequest is set in the 2-Bit Dimension! Read up on its quirks here! -MM] After overcoming the perilous static glitch haunts and besting the first series of falling platforms, another wall (this one 70 ft. high) stands in front of the party, but its metallic composition gives way to easy (if sometimes untrustworthy) handholds […]

Trap Tuesday (Lands of Ludolog): Rusted Door Portal

rusted door portal

Rusted Door Portal           CR 10 Type magical; Perception DC 35; Disable Device DC 40 Trigger touch; Reset automatic Effect crushing portal (4d12 damage and creature is pinned for 2 round then instadeath, Reflex DC 24 saves for half and creature is not pinned); multiple targets (10-ft.-radius) A DC 20 Perception notices that a rusted obelisk […]