Tag Archives | Trap

Trap Tuesday: Null Trap


Null Trap      CR 5 Type magical; Perception DC 29; Disable Device DC 29 Trigger proximity; Reset none Effect target’s Perception check for an associated trap automatically fails (DC 15 Will save negates) The null trap is layered on top of another trap. When a target gets close to the trap (usually within 5 […]

Trap Tuesday (Forsaken Frontier): Banshee Reeds

banshee reed

Banshee Reeds     CR 11 Type magical; Perception DC 35; Disable Device DC 35 Trigger location; Reset none Effect delayed sonic burst (after 1 round; exhaustion; no save); delayed scorching sirocco (after 2 rounds; 18d6 fire and bludgeoning damage; DC 27 Fortitude halves); delayed disintegrating wail (after 3 rounds; 180 damage; DC 28 Fortitude negates); […]

Trap Tuesday (Lands of Ludolog): Glitched Boulder

glitched boulder

Glitched Boulder    CR 11 Type magical; Perception DC 35; Disable Device DC 35 Trigger location; Reset none Effect Atk +24 melee (instadeath); multiple targets (all targets in a 10-ft. line) Hidden in the soil of the The Dig are several glitched boulders. When a tunnel is created underneath one it hovers briefly before falling, killing […]

Trap Tuesday (Macabre Manses): Omnidirectional Doorways of Confusion


Omnidirectional Doorways of Confusion     CR 8 Type magical; Perception DC —; Disable Device DC — Trigger proximity (alarm); Reset none Effect Upon entering the Macabre Manse, the entire estate and all of its inhabitants are transported to Fomalhaut’s home dimension, where some rather strange things can occur. Doorways and other portals malfunction after they have […]

Trap Tuesday (Macabre Manses): The Roof is on Fire!

roof on fire 1

The Roof is on Fire!     (CR 10) Type supernatural/physical; Perception DC —; Disable Device DC 40 (500 gallons of holy water) Trigger destruction of the fleshdoll stage; Reset none Effect When Madam Sutradhara is killed the destruction of the fleshdoll stage is triggered, erupting into a pyre of hellfire. The spirits of PCs trapped within […]

Wonders of NaeraCull: Pirate Triggersling

pirate trigger sling

Any of the southern islands of NaeraCull could have pirates dwelling there, but all of them have the remnants of previous inhabitants—namely, their security measures. In addition to spiked pits, swinging axes, launched javelins, and poisoned dart traps, explorers in this region know to remain wary of pirate triggerslings.   Pirate Triggersling     CR 2 […]

False Coffin (CR 11)


A hardwood coffin, ornately decorated, lies on top of a stone table or altar. Type: magical; Perception DC 34; Disable Device 34 Trigger touch; Reset None Effect Anyone opening this coffin instantly teleports to the middle of a nearby room, which is filled with barbed spikes and a few skeletons, and is physically inaccessible by means other than digging […]

Annoying Traps Using Cantrips


Magical traps do not have to be based on high powered spells, or even spells that cause damage to be disruptive. Creatively used, cantrips can even cause havoc as the below trap illustrates. Message Blast (CR 6) As you walk into the room, you begin to hear whispers, which get louder. Type: magical; Perception DC […]

Dungeon Elements – Art


While your typical dungeon owner can’t run out to Ikea and pick up a bunch of wall coverings and knick knacks, along with meatballs, to decorate the dungeon, there are still walls to cover, shelves to fill and tables to adorn. Don’t let an opportunity go to waste; you might as well sprinkle some traps […]