Type magical; Perception DC 37; Disable Device DC 38 Trigger location; Reset automatic Effect spell effect (elemental magic missile; 1d4+1 acid, 1d4+1 cold, 1d4+1 electric, 1d4+1 fire, 1d4+1 force; 10% chance to become sickened [acid], fatigued [cold], confused [electric], lit on fire [fire], or deafened [force] for 1d6+2 rounds, DC 21 Fort negates); multiple targets (all targets within line of sight)
The 5 barrels of an automatic eviscerator drip an unknown, slimy orange substance. Originally designed to agitate alligotonium in engines, it quickly became known as the automatic eviscerator after tinkerers modified automatic agitators into weapons. The creator of the device added the additional effects to make it more entertaining when trespassers stumbled into the deadly trap and since then, both the Banlan Brotherhood and the Orders of Timeaus have been disabling these contraptions rather than destroying them. More often than not, an automatic eviscerator is re-purposed (likely at great physical cost) rather than built from scratch.
They are a common (and quite deadly) deterrent found in the sewers of Nyamo and the homes of the more powerful (and less friendly) mages there, but are ubiquitous in the Timeaus Production Yards. With the abundance of parts available there, any damaged automatic agitators are scrapped to be remade into accurate, dangerous automatic eviscerators.
These delicate pellets of alligotonium are encased in a fragile glass sphere, gently convulsing as if some unknown horror was trying to free itself. The globe is attached to a gyroscopic mechanism to prevent agitation from external sources.
The pieces of alligotonium are blown away after the glass sphere breaks. After the revenenant grenade makes impact it erupts in a violent gust of wind and metal fragments in a 20-ft. burst that deals deals 2d6 piercing damage (DC 23 Reflex for half) and bestows the revenants curse on all held items. When the affected items are used, roll on the misfortune table; held items also gain two effects from the table below. These effects stack if applicable and last until the item is broken or the curse is lifted.
History A successful Knowledge (engineering) or Knowledge (arcana) check identifies fragments of knowledge about the revenant grenade, determined by the DCs below: DC 15Forgers in Timeaus that were working with alligotonium received a horrible surprise when revenants first appeared from the metal. DC 20The subversive Banlan Brotherhood used this oddity to smuggle revenants into the factories of Nyamo. DC 25“The inner workings of this device never seems to make sense—things just happen in random, perfect chaos.” – unknown Banlan Brotherhood member
CONSTRUCTION Requirements Craft Wondrous Item, spiritual weapon, 2,600 gold worth of alligotonium; Cost 3,600
Type magical; Perception DC 33; Disable Device DC 33 Trigger visual; Reset automatic (1d4+2 rounds) Effect 20 ft.-square area explodes with rubble from a nearby wall (3d6+4; DC 22 Reflex for half damage). When raining rubble resets, the section of exploded wall rebuilds itself, dealing the same damage to any creatures still in the area
When a member of one of the Orders of Timeaus walks nearby (or a member of the Banlan Brotherhood activates it) a rune inscribed on the wall explodes, showering the area with rubble; a few rounds later the trap casts mend to reform itself. Originally used by the people of Timeaeus to do repairs on the Nyamo Wall, it was later adopted by the Banlan Brotherhood for guerrilla warfare against the Orders.