Our newest adventure, was inspired by the old Hessian folk tale of Snow White with ideas from the Bavarian fairy tale by the Brothers Grimm.
There are many fairy tale-type elements within this adventure, some of which may surprise the players; grotesque caricatures, over-the-top histrionics, pantomime villains and even the odd clue of an “It’s behind you!” nature. This is intentional, as the adventure is as much designed to bring a smile to the faces of players as they realise what they are going through and test their ingenuity in a fairy tale setting, with its anomalies and unlikelihoods – I mean, seven dwarves living in a cabin together? Imagine the mess! For those of you with long memories, we took part of our inspiration for this adventure from Dungeonland (EX1) and The Land Beyond the Magic Mirror, (EX2) both released 30 years ago exactly in 1983.
So with that in mind, and notwithstanding that fairy tales are indeed grim, deadly places to live out your life, remember that there are unlikely twists and turns, outrageous liberties taken, and scenery-chewing heroes and villains. Encourage your players to behave accordingly, reward roleplaying of this nature even, and maybe, just maybe, allow them to succeed at something spectacular – hey, slowing your fall after jumping from the minstrels’ gallery by thrusting a dagger in a heraldic banner is just the kind of thing a gallant adventurer SHOULD be attempting.
And in a similar vein to the two EX modules, perhaps this adventure is all in the mind; a group of PCs suddenly assigned to important guard duty might just have a collective sleepless night, with vivid dreams and disturbing visions of what might pass. Perhaps none of this ever happens, but could, just could…
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