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Stoneholme Vocabulary: Development Blog #1

write for AAW Games, design bible for Stoneholme

The demand for an Underworld-specific prologue that leads into Rise of the Drow proper has grown to the point we can no longer deny this project needs to happen! As a first step toward developing the Stoneholme trilogy into a polished setting and adventure on par with RotDCE, here’s a collection of vocab terms to aid writers in keeping to the tone of the setting. None of this is set in stone (sorry), but it can serve as the beginnings of a design bible for the project, for those interested in writing for roleplaying games.

Interjected amongst these terms are relevant notes regarding design and development that might pique the interest of readers, give some insight into the development process, and are useful for writers to keep in mind!

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