We are enormously excited about AdventureAWeek.com’s nominations for two ENnies this year! It is a huge honor to be up for even one of these prestigious awards, and we are humbled to be counted alongside greats of the RPG industry like Paizo, Green Ronin, and Kobold Press.
Rise of the Drow is nominated for Best Adventure and the AaWBlog is up for BestBlog; please stop by the ENnies voting booth and cast your ballots for AdventureAWeek.com for 1st place in these categories, and express your opinion about the many other notable products and companies with the power of your vote!
Thank you, our readers, for making the AaWBlog the popular place it is and for coming back every day for more great Pathfinder and gaming material; we do it all for you! Help us bring home an ENnie (or two!) and make sure to get your ballot in before voting ends on June 30th!
IRON ATLAS: A Digital Forge for Your Roleplaying Games
Lifeform Entertainment has launched a Kickstarter for new a mobile app called IRON ATLAS. It’s a “Digital Miniatures System” designed for the iPad to serve as an alternative to physical maps and miniatures for roleplaying games.
IRON ATLAS takes many of the elements seen in traditional, PC-based Virtual Tabletop systems (VTTs) and optimizes them for use on mobile devices. The app’s streamlined UI keeps it simple, elegant, and focused on the basics for combat, plus providing tons of content for you to pick and choose for YOUR game.
PUBLISHERS YOU LOVE
IRON ATLAS lets you browse and download the maps and fantastic character and monster art, from the publishers you love, to use as virtual miniatures. The in-app store comes with content from tons of well-known publishers, cartographers, and illustrators within the RPG industry, letting you cherry-pick the monsters, maps, and other elements you want for your particular game.
IRON ATLAS is GAME AGNOSTIC. This means that it works for any RPG, and genre, that uses maps and miniatures. It focuses on traditional fantasy for starters, but will soon include maps and tokens for sci-fi, superhero, horror, modern, post-apocalyptic, and even historical.
IRON ATLAS is more than a mere app: it’s an entire “Digital Miniatures System.” It lets you create adventures and encounters, play them on the app’s Mobile Tabletop, and provide the content you want through the robust in-app store.
The Mobile Tabletop: is where the action takes place, combining an encounter map with tokens for combat. Move tokens around just like you would physical miniatures on a battle mat. Zoom in and out or pan around the map using intuitive touch gestures. Touch a token to bring up its info—name, class, and vital combat statistics—without having to leave the screen. Encounter Tokens let you group individual creatures and place them on the map. Easily populate a huge dungeon map with these Encounter Tokens to reduce clutter. Things going too easy for the players? Drag out duplicate monster tokens right from the Token Pane onto the map. The GM can hide or reveal tokens and easily switch between GM View (see everything, including menus) to Player View (only what the GM wants the players to see). We have additional features planned for the Mobile Tabletop, which will get unlocked as stretch goals!
HDTV Output and Fog of War: You can easily output IRON ATLAS to an HDTV, meaning your TV becomes “the battle mat” for everyone to see! Fog of War and the GM/Player View switching allows the GM to show only what players need to see, while keeping unrevealed monsters, traps, and the UI Panes hidden from view. Connect with an HDMI cable or wirelessly via AppleTV, Chromecast, Reflector or other third-party app.
Encounter Builder: Use simple, intuitive touch-based gestures to easily drag-and-drop monsters and characters into the Encounter Builder. Browse the Token Codex, find the characters or monsters you like, and drag them out to rapidly build individual encounters. Your system doesn’t use “Hit Points?” No problem! Edit individual tokens with stats and notes for your specific game or system, so you can turn that stat into something else. Pre-plan an entire adventure full of encounters and group multiple adventures into campaigns. IRON ATLASauto-saves as you build to prevent loss of work.
MAPS: Get maps for your encounters, adventures, and campaigns through the IRON ATLAS in-app store, pulled directly from your favorite publishers’ adventures or source books. Created your own map? You can upload your maps into the app and use them when building encounters. This includes huge world maps, regional maps, or “tactical” level maps that mimic drawing out a battlemat for your adventurers to go beat the crap out of Orcus. The app comes with several pre-loaded maps for you to use, for FREE. Plus, the base app will include ALL the maps from a NEW adventure from the Ennie-Award WinningFreeport: City of Adventure setting (using the Pathfinder rules) by Green Ronin Publishing that is part of our Backer Levels!
TOKENS: A “token” is our term for a digital miniature, consisting of an amazing piece of artwork, name, description, and info that you’ll need when that creature is in combat, such as Initiative, Armor Class/Defense Score, and Hit Points. IRON ATLAS comes ready-to-go with tokens for typical d20 system primary character classes, creature type, and a variety of environmental effects, traps, and obstacles. Customize token info to suit your particular RPG system. Browse the in-app store and purchase IRON ATLAS-ready Token Packs pulled directly from publishers’ products and illustrators.
COMPANION MODULES: In addition to being able to purchase individual tokens and maps, the in-app store features publisher-specific, IRON ATLAS-ready ADVENTURE COMPANION MODULES. A Companion Module works in concert with a PDF or print version of an adventure, taking the maps, tokens, and encounters of a specific adventure and assembling them for instant use. Each encounter has its monsters and traps already in place on maps, with pre-built names and stats. Plus, all the maps and tokens get added to your Token Codex for you to use in creating your own encounters! Companion Modules are a great way to bulk up your collection, make running specific adventures super easy, and helps support your favorite publishers.
ABOUT LIFEFORM ENTERTAINMENT
Lifeform Entertainment has an amazing team of programmers, designers, and artists, with an incredible amount of hand-on experience and attention to detail. All of us are veteran game developers (some for over 20 years), with heavy-hitting backgrounds at companies like BioWare, EA, Activision, and Wizards of the Coast. The team’s ultra-high creative standards, design expertise, and “on-time, on-budget” approach to development have gained us the respect of clients and colleagues alike. Lifeform Entertainment was founded in 2009 and located in sunny Seattle, WA.
Awkward Hands CR 7 XP 3,200 CN persistent haunt (40 ft. by 40 ft. copse of trees) Caster Level 7th Notice Perception DC 28 (to feel enveloped by slothful clumsiness) hp 31; Trigger proximity (nearing the thief’s impromptu grave); Reset 1 day Effect When this haunt is triggered, the spirit of an unlikely and poorly skilled thief passes on the curse that plagued him his entire life. Its ghost manifests subtly, washing over one creature per round and forcing them to make a DC 20 Will save. Failure on this save makes the target clumsy, suffering a -4 penalty to Dexterity; they also treat both their hands as off-hands (if they have two-weapon fighting, only one is treated this way) and must spend a standard action to pull anything from their pack for the next seven days. Every day upon waking, the haunted creature is given another Will save to resist the effects of the haunt but the magic persists every day until the week ends or the haunt is destroyed.
Destruction The bones of the clumsy thief must be retrieved from under the dirt, a tricky proposition at best. Handling them properly requires DC 15 Dexterity checks and the remains must have three consecutive cat’s grace cast upon them, and they bounce to avoid the magic (treat their effective touch AC as 15).
Adventure Hook The wardens and scouts that travel through the region haven’t yet detected the haunt, and only recently learned of its effects—several of their number died from the haunting clumsiness and it’s been declared as a place to avoid until they have the resources to research that area of the territory.
Do you have a chilling idea for a haunt or cursed item? Send it along to us at submit (at) adventureaweek.com, but please, bear the following in mind before you submit anything for review:
1. Anyone can submit an entry.
2. One entry per person at any one time. An entry must be your own work, not being published previously or considered by any other publisher, and it must original and not infringe upon copyrighted material. 3. All entries become property of Adventureaweek.com, LLP. 4. By submitting an entry you authorize the use of your name and likeness without additional compensation for promotion and advertising purposes in all media. 5. Adventureaweek.com, LLP reserves the right to withdraw or terminate this endeavor at any time without prior notice. 6. All decisions of Adventureaweek.com, LLP and their arbiters are final. 7. There is no compensation provided – any entries are given freely by their creators for use by Adventureaweek.com, LLP in perpetuity. 8. Your statblock must be properly formatted (compare to similar content on the AaWBlog for correct formatting).