Tag Archives | RPGs

AdventureAWeek.com and the ENnies!


We are enormously excited about AdventureAWeek.com’s nominations for two ENnies this year! It is a huge honor to be up for even one of these prestigious awards, and we are humbled to be counted alongside greats of the RPG industry like Paizo, Green Ronin, and Kobold Press. Rise of the Drow is nominated for Best Adventure and the AaWBlog is up for Best Blog; […]

The Iron Atlas Kickstarter – Revolutionizing Tabletop RPGs!


IRON ATLAS: A Digital Forge for Your Roleplaying Games Lifeform Entertainment has launched a Kickstarter for new a mobile app called IRON ATLAS. It’s a “Digital Miniatures System” designed for the iPad to serve as an alternative to physical maps and miniatures for roleplaying games. IRON ATLAS takes many of the elements seen in traditional, PC-based […]

Awkward Hands

Awkward Hands

Awkward Hands     CR 7 XP 3,200 CN persistent haunt (40 ft. by 40 ft. copse of trees) Caster Level 7th Notice Perception DC 28 (to feel enveloped by slothful clumsiness) hp 31; Trigger proximity (nearing the thief’s impromptu grave); Reset 1 day Effect     When this haunt is triggered, the spirit of an unlikely and poorly […]

Mischievous Meadows – Biddlywink


BIDDLYWINK     CR 4 XP 1,200 CN Diminutive fey Init +9; Senses darkvision 120 ft., arcane sight, see invisibility; Perception+12 DEFENSE AC 18, touch 18, flat-footed 14 (+4 Dex, +4 size) hp 38 (7d6+14) Fort +3, Ref +9, Will +8 Weakness silver, vermin qualities OFFENSE Speed fly 60 ft. (perfect) or 40 ft. (see text) Melee force fronds +11 (1d8+3 force) Ranged +11 Space 0 ft.; Reach 0 […]

The Aawblog’s Diet Evolves!

Image_Portfolio_107_Fantasy Jason Walton 65

After how delicious Cultus Sanguineus turned out to be, the AaWBlog has grown particular taste buds: every month is going to be devoted to one user-driven central theme to appease this voracious beast’s appetite! If you’re stopping by for the previews of upcoming material, author interviews, contests or news on Rise of the Drow, don’t worry; those posts […]

Six Tips for running a Scene in Social Scenarios


  1) Small Sandbox Most social encounters in a game happen within a very small area, which is also the case with this week’s upcoming Sidequest Saturday. The Veresovich Manor is easily laid out in your head—ballroom, several antechambers, kitchen, a dozen bedrooms, library, and so on. First of all, decide which of these areas […]