Tag Archives | Rory Toma

Mohkba Mania: Hail Trap

hail trap

Hail Trap       CR 10 Type mechanical; Perception DC 25; Disable Device DC 30 Trigger location; Reset automatic (for 2d6+1 minutes) Effects Atk +15 melee (10d6 bludgeoning); multiple targets (all targets not directly under cover); knocked prone (1d6 cold per round; DC 20 Escape Artist, Strength, or CMB check to escape; immunity to […]

Wandering Wasteland: Twilight Ambush

Twilight Ambush Map

As the party settles into Ravine’s Parched Pilgrim Tavern for the evening, their adversaries have a small surprise waiting for them—sometime in the middle of the night, the P.R.A.N.K.S.T.ER.S. launch a twilight ambush on the sleeping adventurers! The attack starts when the majority (if not all) of the spellcasting PCs are asleep. Creatures that are […]

Awake in Alucinar: Shadow Bomb Trap

shadow bomb trap

Shadow Bomb Trap     CR 10 Type magic; Perception DC 34; Disable Device DC 34 Trigger proximity; Reset none Effect target’s equipment gains the broken condition for 1d4 + 1 hours (DC 27 Fortitude save negates); multiple targets (all targets within 60-ft.-radius of a shadow bomb trap) The P.R.A.N.K.S.T.E.R.S. have engineered an explosive contraption from the […]

Awake in Alucinar: Limbo Trap

limbo trap

Limbo Trap     CR 9 Type magic; Perception DC 33; Disable Device DC 33 Trigger location; Reset automatic reset Effect target runs into flaming shard of Limbo (DC 25 Acrobatics check to bend over backwards or take 1d6 Wisdom damage and 5d6 fire damage); multiple targets (all targets in a 10-ft.-wide passage) With the aid of […]