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Between Here and There: Short Encounters for Long Journeys

It’s handy for a GM to have a collection of short, flexible encounters suitable for dropping into a game session when there is a need to change up the pacing of party challenges, or color up the world a little.

To start, I’d like to introduce something I call “Road Challenges”—encounters meant to be experienced on those long roads betwixt cities and towns, towns and dungeons, dungeons and haunted monasteries, and so forth. They’re ideal for when you want to add a layer of adventure to the narrative journey between places, change up the rhythm of the overall game, or just give the players something to do should everyone find themselves waiting for other players late to the table. Continue reading Between Here and There: Short Encounters for Long Journeys