By far the most asked question we receive about Rise of the Drow: Collector’s Edition is, “Is it supposed to be this tough?”
The short answer is yes, it’s supposed to be a challenge. It’s a challenge for the players to use their resources wisely and to look outside their character sheets for ideas. But it’s also a challenge for the GM to keep the characters constantly in danger, constantly on the verge of defeat but also moving forward.
The first chapter of the prologue is called “The Darkness Arrives” and it is meant to set the tone for the entire campaign. The drow are introduced as a formidable foe, and the frantic pace and overall sense of encroaching darkness throughout the prologue compels the heroes to action and drives the players toward the quest of thwarting the drow. The prologue is not only difficult, but potentially deadly. While some groups embrace the idea of a TPK and enjoy the threat it poses, it’s not for every game table. What follows is a guide to avoid that most gruesome fate. Stop reading now if you want to avoid spoilers. Continue reading Rise of the Drow: Surviving the Cathedral