“The air is cold and dank, heavy with the weight of the earth hanging high above your head. Jagged, black stone walls stretch ahead and behind. The torch in your hand flickers as a dead breeze staggers down the passageway. You draw closer and closer to the end of this bleak tunnel until finally, the narrow rock walls vanish on both sides. You can hear the heavy breathing of something in the darkness ahead and…”
“I have darkvision!”
“You… Oh, whatever! You see a feral troll in the back of the cave. Everybody, roll initiative.”
There is a long tradition in fantasy roleplaying of drow equipment being destroyed or rendered useless upon exposure to sunlight. Rise of the Drow: Collector’s Edition hints at this tradition with some equipment found in Tolgorith Tower, but throughout the prologue—which takes place on the surface, albeit mostly under an eclipse— the equipment the drow use is presumed to be of drow make, yet no discussion is given on the usefulness of those items should they find their way into the hands of the player characters. Here, then, is an optional bit of world-building the GM can include regarding drow-crafted arms and armor. These rules are kept intentionally vague to serve for any roleplaying game, as well as to allow the GM flexibility in implementing them.Continue reading Rise of the Drow: Disintegrating Drow Equipment
As noted on page 85 of Rise of the Drow: Collector’s Edition (RotDCE), the Stoneholme trilogy of adventures could serve as an alternate means of embarking on the campaign to thwart the drow in the Underworld. Follow us on Discord and Twitter to stay up to date on promotions and discounts that you can use to pick up the Stoneholme trilogy, or any of our products for your campaign!
By far the most asked question we receive about Rise of the Drow: Collector’s Edition is, “Is it supposed to be this tough?”
The short answer is yes, it’s supposed to be a challenge. It’s a challenge for the players to use their resources wisely and to look outside their character sheets for ideas. But it’s also a challenge for the GM to keep the characters constantly in danger, constantly on the verge of defeat but also moving forward.
The first chapter of the prologue is called “The Darkness Arrives” and it is meant to set the tone for the entire campaign. The drow are introduced as a formidable foe, and the frantic pace and overall sense of encroaching darkness throughout the prologue compels the heroes to action and drives the players toward the quest of thwarting the drow. The prologue is not only difficult, but potentially deadly. While some groups embrace the idea of a TPK and enjoy the threat it poses, it’s not for every game table. What follows is a guide to avoid that most gruesome fate. Stop reading now if you want to avoid spoilers.Continue reading Rise of the Drow: Surviving the Prologue