Aura strong conjuration; CL 8th
Slot none; Price 5,600; Weight 6 lbs.
These delicate pellets of alligotonium are encased in a fragile glass sphere, gently convulsing as if some unknown horror was trying to free itself. The globe is attached to a gyroscopic mechanism to prevent agitation from external sources.
The pieces of alligotonium are blown away after the glass sphere breaks. After the revenenant grenade makes impact it erupts in a violent gust of wind and metal fragments in a 20-ft. burst that deals deals 2d6 piercing damage (DC 23 Reflex for half) and bestows the revenants curse on all held items. When the affected items are used, roll on the misfortune table; held items also gain two effects from the table below. These effects stack if applicable and last until the item is broken or the curse is lifted.
History A successful Knowledge (engineering) or Knowledge (arcana) check identifies fragments of knowledge about the revenant grenade, determined by the DCs below:
DC 15 Forgers in Timeaus that were working with alligotonium received a horrible surprise when revenants first appeared from the metal.
DC 20 The subversive Banlan Brotherhood used this oddity to smuggle revenants into the factories of Nyamo.
DC 25 “The inner workings of this device never seems to make sense—things just happen in random, perfect chaos.” – unknown Banlan Brotherhood member
Requirements Craft Wondrous Item, spiritual weapon, 2,600 gold worth of alligotonium; Cost 3,600
[Submitted by Tim Snow!]