Tag Archives | Remember in December

Weird Wednesday: Death’s Enabler

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Death’s Enabler     CR 6 XP 2,400 NE haunt (20 ft. by 10 ft. cliff’s peak) Caster Level 7th Notice Perception DC 23 (to hear the wails of tortured souls) hp 12; Trigger proximity; Reset 1 hour Effect When this haunt is triggered anyone within its area is compelled to hurl themselves off the cliff if they fail a DC 16 Will save, […]

Trap Tuesday (Banlan Backlash): Automatic Eviscerator

automatic eviscerator

Automatic Eviscerator      CR 13 Type magical; Perception DC 37; Disable Device DC 38 Trigger location; Reset automatic Effect spell effect (elemental magic missile; 1d4+1 acid, 1d4+1 cold, 1d4+1 electric, 1d4+1 fire, 1d4+1 force; 10% chance to become sickened [acid], fatigued [cold], confused [electric], lit on fire [fire], or deafened [force] for 1d6+2 rounds, DC 21 […]

Statblock Sunday (Tribal Troubles): Ollphéist

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Swirling pools of quicksand recede as whipping tentacles rise from the earth, dragging up a monstrous, terrifying sight. Easily twenty feet or longer, it’s chitinous, pocked hide gleans in the harsh sunlight as it surges out of the ground, huge legs carrying forward a gnashing maw with surprising nimbleness. Ollphéist     CR 7 XP 3,200 […]

AaWBlog Adventure Path: Banlan Backlash, Uralicans Uncut

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The AaWBlog’s appetite knows no bounds, and the adventure path continues well past the Disputed Territories and Pradja. Taking a valuable shipment of alligotonium down to Timeaus, the PCs are suddenly and inexplicably transported into an ambush beneath the authoritarian city of Nyamo! Throughout the month they fight off thieves, deceive guards, and either infiltrate or […]

Trap Tuesday (Tribal Troubles): Corruption Blooms

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Corruption Blooms     CR 5 A vast field of beautifully vibrant argent and carmine flowers. Type magical/living; Perception DC 25 / Knowledge (nature) DC 20; Disable Device special (destruction of plants, damaging the blooms triggers the trap) [hp 10 / 5 ft. square] Trigger location; Reset automatic Each of the flowers has six pear-shaped petals that are deeply red in color […]

Magic Item Monday: Manifest of Seawaleg

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Manifest of Seawaleg Aura moderate transmutation; CL 7th Slot none; Price 36,000 gp; Weight 1 lb. DESCRIPTION This small leather-bound book is filled with blank paper but its worn edges and cracked spine make it look as though it were written in every day. The manifest of Seawaleg is a writing pad; inscribe where you want to go and the enchantment inside the […]

Statblock Sunday (Maddening May): Karz Slug

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A gelatinous slug umber in hue and covered in amber slime, this creature is patterned with a symmetrical array of hardened nodules. Several dangerous-looking calcified horns protrude outward from both of its tapered ends, making it nearly impossible to tell which end is which. A series of bulbous suckers cover the slug’s underside and surround […]

Meta Thursday: Confessions of an Evil GM (Sandbox vs. Railroading)

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When I started playing RPGs, railroading was the only way ahead. Then something called a sandbox came along. I initially thought, “isn’t that where children play and cats do their business?” That’s only partly accurate; sandbox design is a way of making the campaign world more alive. More alive? I just wanted to kill things […]

Weird Wednesday: The Eternal Torment

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The Eternal Torment Aura none (medium abjuration and medium conjuration, see text); CL 7th Slot none; Weight 800 lbs. The Eternal Torment is always a beautiful marble statue of perfect proportions, slightly larger than the creature it portrays. The face is contorted in pain but otherwise an aura of beauty surrounds the artwork. Upon careful examination, however, the […]

Statblock Sunday: P.R.A.N.K.S.T.E.R.S. Agent

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P.R.A.N.K.S.T.E.R.S. Agent         CR 12 XP 19,200 Male halfling wizard 3/rogue 3/shadow dancer 1/arcane trickster 6 CN Small humanoid (halfling) Init+6; Perception +15 DEFENSE AC 23, touch 19, flat-footed 16 (+4 armor, +1 deflection, +6 Dex, +1 dodge, + 1 size) hp 91 (3d6+3d8+1d8+6d6+42) Fort +6, Ref +14, Will +7; +2 vs. fear OFFENSE Speed 30 ft. Melee +1 rapier +8/+3 (1d4+1, Crit 18-20/x2), mwk dagger […]

Sidequest Saturday (Cultus Sanguineus): The Sanguine Ball

sanguine ball proper - a bit of story

Cultus Sanguineus—The Sanguine Ball Either in a previous encounter (from last week’s Sidequest Saturday)—or by chance while in the city of Mohkba—the adventurers acquired an invitation to a masquerade ball and a beautiful mask of diplomacy +1 (actually a mask of thirst). The event is being held on the night after the party’s encounter with the […]