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Statblock Sunday (Macabre Manses): Ipalolo Devil

ilpalalo devilA smooth bone covers the front of this creature’s head, a pair of slender wings folded neatly behind its back. The void of facial features gives off a chilling presence as you gaze upon it.

Silent Devil (Ipalolo) CR 11
XP 12,800
LE Medium outsider (devil, evil, extraplanar, lawful)
Init +9; Senses darkvision 60 ft.; see in darkness; Perception +12
Aura unholy (20 ft., DC 26)

AC 28, touch 12, flat-footed 26 (+2 Dex, +16 natural)
hp 154 (14d10+70) fast healing 3
Fort +14; Ref +6; Will +14
DR 5/good; Immune silence, cold; SR 19

Speed 30 ft., fly 50 ft. (perfect)
Melee 2 claws +19 (2d6+6, Crit 17-20/x2), tail slap +14 (1d6+6)
Special Attacks silencing touch (Will 22 DC)
Spell-Like Abilities (CL 12th; concentration +17)
At will—deeper darkness
5/day—improved invisibility, suggestion
2/day—summon (level 4, 2d4 hello hounds 90%)

Before Combat Ipalolo devils usually hide in wait, offering what the victim wants most, hoping for the creature to turn against it own before summoning a lesser creature to attack enemies first.
During Combat If no prey take its bait, the ipalolo devil strikes shortly after its summoned creatures attack, targeting good-aligned casters to silence them, methodically wiping out spellcasters first. With each death the ipalolo devil tries again to bargain with the remaining creatures for what they most desire.
Morale Ipalolo devils fight until below 30 health before fleeing.

Str 23, Dex 14, Con 18, Int 20, Wis 18, Cha 15
Base Atk +13; CMB +19; CMD 26
Feats  Critical Focus, Critical Bleeding, Flyby Attack, Improved Critical (claw), Improved Vital Strike, Skill Focus (stealth), Vital Strike
Skills Acrobatics +19, Bluff +19, Diplomacy +19,  Fly +19, Intimidate +19, Knowledge (arcana) +21, Knowledge (planes) +21, Perception +20, Spellcraft +21, Stealth +25, Survival +20
Languages Celestial, Infernal, Undercommon;  telepathy 100 ft.

Silencing Touch (Su) The ability functions as the spell silence except that is targets a single target instead of an area. The silenced creature is not immuned from sonic- or language-based attacks, spells, and effects. This ability is included in all melee attacks the Ipalolo devil makes, and directly bypasses spell resistance.
Wicked Claws (Ex) An ipalolo devil’s claws are abominably sharp and deadly, dealing 2d6 slashing damage on a successful hit and possessing a natural critical threat range of 19-20/x2.

Ipalolo devils serve directly under dukes or counts of hell, largely so that they may sow distrust among the lesser creatures of the planes. These creatures love the feeling that washes over them when they’ve successfully convinced comrades to fight each other to win what they want most from life, regardless of what that might be. Ipalolo devils are solitary creature enjoying silence most in life (aside from initiated squabbles). It is not known if the smooth bone over the ipalolo devil’s face is its own, or a mask the creatures like to wear.

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Snow White Kickstarter – Coming in June!

The Rise of the Drow books (check out the video!) are on the way and we’re ramping up to launch our next big book: a premium quality, masterfully illustrated, professional grade, macabre adventure of the most devious variety—an authentic, innovative re-working of the classic fairy tale Snow White. Just as soon as those wonderful Rise of the Drow books are shipped out, we’re giving that iconic story the ultimate RPG makeover.

SNOW WHITE PART 2Easily among’s finest products, it was reviewed by Endzeitgeist and earned a spot in the top ten of 2013! The plethora of talented designers, incredible illustrators, and industry celebrities involved in the Snow White Kickstarter is staggering and in June (because it is launching next month!) as stretch goals are met, you’re going to see some impressive names showing up! Myriad plans are in motion (including some of that Wolfgang Baur magic!) and there’s an amazing array of high quality content in the Snow White Kickstarter, sure to knock your socks off.

You don’t want to be late to this party either! There’s a few (a few) early bird spots for folks that pledge right away (we know our fans, and they know us—get in early folks!) Be ready this weekend, and join the Snow White Kickstarter when it launches to secure your copy of the book! To get some more of the lowdown on the Snow White Kickstarter you can head over to or A Sword for right now, but next month we’re going to have another interview with the wonderful ladies at Defective Geeks, and are working out a few others in the meanwhile.

Keep your eyes peeled and ready for the official launch next month, and if you aren’t sold by our pitch on the Snow White Kickstarter page, we’ll convince you as the project funding period continues!

Thank you to all the wonderful folks who supported Rise of the Drow—we’ll see you on Sunday and until then, here’s the Snow White Kickstarter Facebook page to keep you occupied!




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Twin Crossings Extra Content #6

Vikmordere Valley in FallVale of the Spider Eaters – Part 5

Buried deep in the mountains lies a hidden vale. The skeletons of long dead soldiers stand guard over a cache of magic items.

This is the final post in the story of the Lost Battalion, a side quest in five parts that can be played as a stand-alone adventure or may be used as additional content to Twin Crossingsa mercantile endeavor for 4th level characters, available to subscribers of (and soon to be in the store!). You can find the first post here.

If you want all of the bonus content for Twin Crossings in one shot search for the tags “Lost Battalion” and “Burned Mill”, and you can find them all here on the AaWBlog!

Below are two of the magic items that can be found in Midya Merocheck’s cache of lost magic. The third item, the stone span, as well as a fourth new magic item, quilted silks, are detailed in the adventure.



Warriors-on-horsebackHeavyload Saddle
Aura faint transmutation; CL 1st
2,000 gp; Weight 3 lbs.
This finely crafted saddle comes with a cloth bearing the insignia of an elite military unit. An animal saddled with a heavyload saddle is affected as though subject to a permanent ant haul spell.
Requirements Craft Wondrous Item, ant haul; Cost 1,000 gp


Tunnel Bore
moderate transmutation; CL 9th
Slot none; Price 4,200 gp; Weight 10 lb
This torpedo-shaped iron device bores through earth and rock (but not worked stone), creating a tunnel 10 feet wide by up to 180 feet long. The magic in the device crafts stone supports as needed to shore up the tunnel. Once used, the device splits in half and becomes useless.
Requirements Craft Wondrous Item, stone shapetransmute mud to rock, transmute rock to mud; Cost 2,100 gp