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LAST WEEK of the Aventyr Bestiary!

The Aventyr Bestiary Kickstarter is in its FINAL WEEK of funding!

We have soared far past the initial goal (funding on the first day!) and are trying to push beyond every fantastic stretch goal before the pledging period ends. The video preview below shows what’s in store, but only for a small portion of the book—funding has gone so phenomenally well that the number of monsters within far exceeds what you see on these pages!

 

Not convinced?
Skeptical of what sorts of beasts you’ll get for your buck?
Want a closer look at the goods so you know you’re getting the highest quality bestiary this side of the Paizo golem?

There’s a FREE Preview PDF of the Aventyr Bestiary right here [for folks that prefer: DriveThruRPG.com link]!aventyr bestiary preview 1 - totem golem

When we’re past 400 Backers new cover artwork by the esteemed Raven Minumara is unlocked and there are still stretch goals for Brian Berg of TPK Games, Jason Nelson of Legendary Games, Owen K.C. Stephens of Rogue Genius/Green Ronin/Paizo, and Wolfgang Baur of Kobold Press—all designing brand new creatures to go with the other monsters we unlock!!!

aventyr bestiary preview 2 - skildpadder
Don’t procrastinate any longer and make sure you get your pledge in before the end of the project!

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Stealing Stones: Replacement Hat Trap

dont touch my hat trapReplacement Hat Trap     CR 7
Type magic; Perception DC 31; Disable Device DC 31
Trigger touch; Reset none
Effect spell effect (geas/quest compels the target to replace the touched hat with a brand new, exact replica)

A particular zwerc loved his hats and hated the thought of anyone touching them—or, Amber Roads forbid, wearing them. After having too many chapeaus spoiled by the prying fingers of well-meaning but clueless guests, he came up with a clever solution: the replacement hat trap. By taking a few of his favorite hats and casting geas/quest on them, anyone that even touched one of his hats immediately became compelled to replace it with an exact replica (ensuring that, at least, his finery wouldn’t be soiled by others). Every now and then a replacement hat trap appears; no one knows exactly how they get there, but rumors abound revolving around ancient dwarven spirits, hat gods, and even more outlandish explanations.

 

[Submitted by Rory Toma!]

 

The Aventyr Bestiary Kickstarter!

WHY YOU NEED THIS:

  • Book Golem and Liberum Golem – If you prefer your golems well read, these constructs are up your alley—just mind the paper cuts.
  • Chicken Coop – Swallow parties whole with this madman’s dream of a chicken mixed with a house.
  • Cold Mutated Ogre Spider, Earthen Spider, Sloth Spider – We at AaW firmly believe there can just never be enough spiders.
  • Exsanguinator the Daemon – Make adventurers really feel the hurt and introduce them to the master of blood.
  • Eye Eater – Give maiming PCs a try and don’t hesitate to rip out an eye or two (it can give them a new perspective on the game!)
  • Mosaic Tile Golem, Mushroom Golem, Pumpkin Golem, Totem Golem, Treasure Golem– There’s a reason Paizo is so fond of these…
  • NITNAM – Remember that time the adventurers had to go inside of the giant, flesh-sac alien monster to kill it? You always will.
  • Pubo, Great Pubo, Jinn Wizard, Tyngdekraften – Explosions, antimagic fields, and gravity wells—who could ask for anything more?
  • Skildpadder – If dwarves don’t belong on top of giant subterranean tortoise-bullettes, what’s the world coming to?
  • Templates: Dark Scion, Eldritch, Fleshdoll, HEL, Titanic – Because you never really can have enough templates.

Get your pledge in and get your game on!

 

 

Vote AdventureAWeek.com in the 2015 ENnies!

We are excited to tell you that AdventureAWeek.com has been nominated for the 2015 ENnie award for Best Website! Please take a moment out of your day to visit the ENnies website and vote for us (make sure to select 1 to mark us as your favorite!).
If you’re also a NERDTREK reader (another website many of the AAW Games crew take part in) that’s nominated for Best Blog and we encourage you to vote not only in that category, but all of the 2015 ENnies!
Thanks for reading and casting your vote! POLLS CLOSE TODAY so get your ballot in now!!!

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Stealing Stones: Infested Tam O’Shanter

infested tam oshanter hatInfested Tam O’Shanter
Aura faint conjuration; CL 2nd
Slot head; Price 5,500 gp; Weight 0.5 lbs.

DESCRIPTION
This tartan woolen cap is woven in a cylindrical fashion and darted into six equal sections cinched by a wide leather headband. The center of the crown is topped by a shaggy pom-pon toorie. The fabric of the cap seams soiled and greasy to the touch, and emits the stench of stagnant sweat accented by the musky odor of mildew.

An infested tam o’shanter provides no magical effect directly to its wearer. Instead, the curious cap creates and provides a home for magical vermin called mystic lice.
A newly discovered infested tam o’shanter is inhabited by 2 mystic lice, and another 1d2 appear inside it every 24 hours that the cap is worn by a user. An infested tam o’shanter can house up to a maximum of 10 mystic lice at once. Each day when determining how many new mystic lice appear in the cap (or at the beginning of each day if the cap already contains the maximum number of mystic lice), the wearer must make a Fortitude save (DC 10 + the number of mystic lice living in the cap) or suffer an insatiable itching effect and the staggered condition for 1d4 hours. The daily check for new lice and the subsequent saving throw can only be bypassed by removing the cap for 24 hours.
The lice within an infested tam o’shanter can be eaten to activate a random magical effect. Plucking a mystic louse from the cap requires a standard action. Once plucked, a mystic louse can be given to another for consumption; however, a mystic louse can only survive outside an infested tam o’shanter for 1 hour and once plucked, a mystic louse cannot be returned to the cap. When housed in an infested tam o’shanter, a mystic louse is completely protected (when removed treat it as a CR 0 N diminutive vermin with 1 hp).

Random Mystic Louse Effects:
1d6       Effects
1           Consumed louse acts as a single transmuted berry from goodberry
2           User gains guidance (CL 1st) on their next Fortitude saving throw
3           Air bubble (CL 1st) appears around user’s head
4           User gains ant haul (CL 1st)
5           User gains firebelly (CL 1st)
6           Consumed louse provides cure light wounds (CL 1st) to user

infested tam oshanter hat louseChoking it down…
If a user eating a mystic louse has a Constitution score of 16 or higher, or if their character backstory explicitly states that they were raised in a subterranean environment, consuming the magical vermin requires little effort and the random magical effect is automatically activated. Otherwise, the creature eating the louse must make a Fortitude save (DC 9 + the number that was rolled to determine the random magic effect). On a failed save, no magic effect takes place and the character becomes nauseated and sickened for 1d4 rounds. If the saving throw is successful, there are no ill effects and the random magic effect is activated.

An infested tam o’shanter exposed to 3 hours of continuous, vigorous washing in soap and water has its magic destroyed, leaving behind only a very fine hat.

CONSTRUCTION
Requirements Craft Wondrous Item, air bubble, ant haul, cure light wounds, firebelly, goodberry, guidance, summon swarm; Cost 2,750 gp

 

 

The Aventyr Bestiary Kickstarter is already 400% funded!

WHY YOU NEED THIS:

  • Book Golem and Liberum Golem – If you prefer your golems well read, these constructs are up your alley—just mind the paper cuts.
  • Chicken Coop – Swallow parties whole with this madman’s dream of a chicken mixed with a house.
  • Cold Mutated Ogre Spider, Earthen Spider, Sloth Spider – We at AaW firmly believe there can just never be enough spiders.
  • Exsanguinator the Daemon – Make adventurers really feel the hurt and introduce them to the master of blood.
  • Eye Eater – Give maiming PCs a try and don’t hesitate to rip out an eye or two (it can give them a new perspective on the game!)
  • Mosaic Tile Golem, Mushroom Golem, Pumpkin Golem, Totem Golem, Treasure Golem– There’s a reason Paizo is so fond of these…
  • NITNAM – Remember that time the adventurers had to go inside of the giant, flesh-sac alien monster to kill it? You always will.
  • Pubo, Great Pubo, Jinn Wizard, Tyngdekraften – Explosions, antimagic fields, and gravity wells—who could ask for anything more?
  • Skildpadder – If dwarves don’t belong on top of giant subterranean tortoise-bullettes, what’s the world coming to?
  • Templates: Dark Scion, Eldritch, Fleshdoll, HEL, Titanic – Because you never really can have enough templates.

Get your pledge in and get your game on!

 

 

Vote AdventureAWeek.com in the 2015 ENnies!

We are excited to tell you that AdventureAWeek.com has been nominated for the 2015 ENnie award for Best Website! Please take a moment out of your day to visit the ENnies website and vote for us (make sure to select 1 to mark us as your favorite!).
If you’re also a NERDTREK reader (another website many of the AAW Games crew take part in) that’s nominated for Best Blog and we encourage you to vote not only in that category, but all of the 2015 ENnies!

Thanks for reading and casting your vote! The polls close TOMORROW!