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The Blessing of Zagn

Giant Centipede smallerThe Blessing of Zagn
CR 8
XP 4,800
CE Persistent haunt (10-ft. radius circle)
Caster Level 9th
Notice Perception DC 22 (to hear otherworldly chittering from all around you)
hp 31; Weakness tricked by invisibility;Trigger proximity; Reset 1 week
Effect When this haunt is triggered, any creatures inside of its radius must succeed on a DC 14 Fortitude save or transform into a small sized creature of the vermin type (though not of this world) as the spirits of insects swarm across and through their body.
Transformed creatures gain a +2 size bonus to Dexterity, a +2 natural armor bonus, a climb speed of 30 ft., darkvision 60 ft., scent and a +2 resistance bonus to all saving throws against mind-affecting effects. Creatures that fail the Fortitude save must also make a DC 17 Will save or their Intelligence and Charisma scores drop to 1. These effects persist until the creature receives a heal, limited wish, miracle or wish spell; the single application of any of these spells reverses both effects. After 1 week, any transformed creatures return to their normal form, Intelligence score and Charisma score.

Destruction Coat the haunt’s area in holy water, acid and electricity within the same round.
Adventure Hook There isn’t a scholar in Aventyr that can reliably explain the exact nature or behavior of these bizarre anomalies, but whenever found by the hoyrall, the creatures obsessively worship and protect the area. Some legends claim that the souls of particularly devout followers of Zagnexis create these apparitions, and others postulate that they are droplets of the god’s ethereal being made manifest in the Underworld. They are sparse, but explorers of the endless caves beneath the surface that find a Blessing of Zagn and survive to tell of it often sell the information for a handsome price.

Do you have a chilling idea for a haunt or cursed item? Send it along to us at submit (at) adventureaweek.com, but please, bear the following in mind before you submit anything for review:
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8. Your statblock must be properly formatted (compare to similar content on the AaWBlog for correct formatting).

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The Mute Maiden

Whtie Crow's SpiritThe Mute Maiden     CR 2
XP 600
NG persistent haunt (20 ft.-radius circle)
Caster Level 1st
Notice Perception DC 15 (to get the feeling of being watched)
Hp 1; Trigger proximity; Reset 1 day
Effect: When this haunt is triggered, the spectral image of a young woman in a servant’s dress manifests, her chin and the front of her clothing covered in blood. She merely stands in front of the party and points towards a nearby settlement with a sorrowful look in her eyes. The haunt continues to trigger every night, each time pointing to a new location related to her quest for justice. The party can choose to ignore The Mute Maiden and travel on; if they do so three times, The Mute Maiden stops and seeks out other champions of justice.

Destruction:
Serving justice for the Mute Maiden three times, or finding and burning her cut out tongue.

Adventure Hook
: The Mute Maiden was a servant girl in the local mayor’s manor; after an illegitimate love affair she got pregnant and upon telling the mayor the news he flew into a rage, assaulting the poor girl. After beating her he cut out her tongue and walled her up in her chambers to die. The guttural cries that came from behind the wall were attributed to rats and otehr vermin, the mayor convincing his other staff that the girl had run off with a minstrel to the big cities of the north.

 

[Submitted by Brian Wiborg Monster]

 

Do you have a chilling idea for a haunt or cursed item? Send it along to us at submit (at) adventureaweek.com, but please, bear the following in mind before you submit anything for review:
1. Anyone can submit an entry.
2. One entry per person at any one time. An entry must be your own work, not being published previously or considered by any other publisher, and it must original and not infringe upon copyrighted material.
3. All entries become property of Adventureaweek.com, LLP.
4. By submitting an entry you authorize the use of your name and likeness without additional compensation for promotion and advertising purposes in all media.
5. Adventureaweek.com, LLP reserves the right to withdraw or terminate this endeavor at any time without prior notice.
6. All decisions of Adventureaweek.com, LLP and their arbiters are final.
7. There is no compensation provided – any entries are given freely by their creators for use by Adventureaweek.com, LLP in perpetuity.
8. Your statblock must be properly formatted (compare to similar content on the AaWBlog for correct formatting).

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The Christmas Spirit

Rune-bagThe Christmas Spirit     CR 6
XP 2,400
CG haunt (40-ft. radius)
Caster Level 6th
Notice Perception DC 25 (To hear laughter, ho ho ho, and sleigh bells in the distance)
Hp 12; Trigger touch (the sack of goods); Reset special
Effect: A full sack of goods is found as part of a hoard or other cache of treasure.
The haunt manifests when it is touched, forcing everyone within its radius to make a DC 22 Will save. On a failed save, the character must give 10% of the gold and jewels currently in their possession to the first orphanage or group of street urchins they come across; this 10% of gold and jewels cannot be spent on anything else other than charitable causes that directly benefit children. Evil characters must donate twice as much as neutral and good characters.
The sack then teleports to a random place in the multiverse, continuing to spread joy by exploiting greedy adventurers.

Destruction: Indestructible; you can’t destroy The Christmas Spirit. Legends do tell, however, that the tradition of caroling will appease the haunt and lower the percentage it takes by half.
Adventure Hook: You really don’t need one do you? Have fun watching greedy players squirm around. Make sure to have the caroling tradition played out live at the table, if you’ve got the requisite cheer to demand it.

[Submitted by Brian Wiborg Monster]

Everyone at AdventureAWeek.com wishes you and yours a very merry Christmas, the happiest of holidays, and a fine new year in 2014!

Do you have a chilling idea for a haunt or cursed item? Send it along to us at submit (at) adventureaweek.com, but please, bear the following in mind before you submit anything for review:

 1. Anyone can submit an entry.

 2. One entry per person at any one time. An entry must be your own work, not being published previously or considered by any other publisher, and it must original and not infringe upon copyrighted material.

 3. All entries become property of Adventureaweek.com, LLP.

 4. By submitting an entry you authorize the use of your name and likeness without additional compensation for promotion and advertising purposes in all media.

 5. Adventureaweek.com, LLP reserves the right to withdraw or terminate this endeavor at any time without prior notice.

 6. All decisions of Adventureaweek.com, LLP and their arbiters are final.

 7. There is no compensation provided – any entries are given freely by their creators for use by Adventureaweek.com, LLP in perpetuity.

 8. Your statblock must be properly formatted (compare to similar content on the AaWBlog for correct formatting).