Tag Archives | Mike Myler

Mohkba Mania: PRANKSTER Operative

[When using this adversary in the second encounter of the Mohkba Mania adventure apply the special size rules from Meta Thursday: Little Characters, Big Adventures! —MM] P.R.A.N.K.S.T.E.R. Operative      CR 11 XP 12,800 Female elf arcanist 12 NE Medium humanoid (elf) Init +4; Senses low-light vision; Perception +7 DEFENSE AC 20, touch 16, flat-footed […]

Mohbka Mania: Prattling PRANKSTER

[This sidequest uses the special size rules from Meta Thursday: Little Characters, Big Adventures! —MM] After the PCs arrive in Mohkba (inside the Red Palace’s hunting dog den), a DC 16 Knowledge (geography) check confirms they are in the Carpenter’s District. Though they are unfortunately still vastly reduced in size from the partially suppressed teleport […]

Mohkba Mania: This is a Good Thing. Kind of.

“My tree is a twig! This is bad! Where did mage go?!” Tekkittir yells, hefting her spindly growth of a club—now the size of an infant sapling rather than a full-grown tree—against a nearby table leg to disappointing effect. The party’s unexpectedly disrupted teleport to Mohkba changed each of the adventurers fundamentally; while Tanhoj and […]

Wandering Wasteland: Grave Morass

Whatever catastrophe or circumstances led to the creation of the Grave Morass ensured the death of an untold number of primitive peoples and primordial beasts that sheltered in its canyon-like confines rather than suffer the prowling undead of NaeraCull’s jungles. Macabre scholars believe it an irony of the gods that these residents have become animated […]

Wandering Wasteland: Primordial Tar Haunt

Primordial Tar Haunt      CR 6 XP 2,400 CN Persistent haunt (20-ft.-radius pool of tar) Caster Level 6th Notice Perception DC 22 (to hear the dying cries of primordial creatures) hp 27; Trigger proximity; Reset 1/day Effect When the primordial tar haunt is triggered, a deinonychus, pteranodon, and rhinoceros rise from the bubbling sludge (as summon […]

Wandering Wasteland: Clues in the Sand Beggar

“Well that was an experience I don’t think any of us will soon forget,” Mykail remarks with a sarcasm that his allies learned long ago is foreshadowing for something biting. Despite herself Stephni let her irritation twist her face into a grimace, prompting the bard to practically howl out, “oh don’t go and get a […]

Wandering Wasteland: Welcome to the Scorched Lands!

“I’m not exactly keen to another portal,” Stephni says, her eyes locked on the metallic pool before the party, “dragon’s advice or otherwise. The last time we did this the results were less than ideal.” The reflective puddle at the adventurers’ feet was barely big enough for Tekkittir to fit through but something in the […]

Awake in Alucinar: Metallic Puddle

Metallic Puddle On casual observation a metallic puddle looks like any other sitting pool of water, but a closer look (normally requiring a DC 22 Perception check) notes the peculiarities of its reflections—and that they don’t mirror what they should. These strange anomalies appear randomly across both Aventyr and Alucinar, though wayward planar explorers claim […]