Tag Archives | Meta Thursday

Meta Thursday (Destiny Derailed): Pradjna Northern Express

Destiny Derailed is an adventure that incorporates entities and organizations that have far reaching influence, often even reaching outside of the Pradjan setting. This describes one of the organizations, the Pacific Northern Express Railroad and its associated companies. Civilization is separated by vast, frozen, empty spaces in Pradjna. From the centers of learning, high in […]

Gunslinger Archetype – Legionnaire

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Legionnaire (Archetype) While most gunslingers—especially those that use two handed weapons—eschew melee combat, legionnaires revel in it. Their skill with firearms is only matched by the ferocity with which they can engage in close-quarters fighting. In battle, ranks of soldiers have been known to break before a charge of legionnaires. Weapon Proficiency: A legionnaire only gains […]

Six Tips for running a Scene in Social Scenarios

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  1) Small Sandbox Most social encounters in a game happen within a very small area, which is also the case with this week’s upcoming Sidequest Saturday. The Veresovich Manor is easily laid out in your head—ballroom, several antechambers, kitchen, a dozen bedrooms, library, and so on. First of all, decide which of these areas […]

The Divine and the Recreant – Prayer Effects & Divine Synergies

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Some GMs create elaborate pantheons of deities for their campaign settings, while others choose to utilize preexisting gods. Whether divine influence in your game comes from the fantastical or historical, why should only devout characters reap the benefits of prayer? While gods and demigods may choose to bestow special favor upon those who show devotion and […]

4 Tips to Stop the Monotony in Random Encounters and Surprise Players

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Everybody can enjoy the nocturnal prowling of beasts, but eventually troll raids can get a little bit stale. When the party goes off-course and the third evening of animal attacks comes to pass, consider a few alternatives to keep your players on their toes. Any NPC could be led to act as a random encounter […]

Confessions of an Evil GM: Sandbox vs. Railroading

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When I started playing RPGs, railroading was the only way ahead. Then something called a sandbox came along. I initially thought, “isn’t that where children play and cats do their business?” That’s only partly accurate; sandbox design is a way of making the campaign world more alive. More alive? I just wanted to kill things […]