Aura strong conjuration; CL 13th
Slot none; Price 50,000 gp; Weight 2 lbs.
This brass horn is engraved with images of cavorting imps torturing small animals, whispering in the ears of human warlords, starting fires and destroying precious artworks.
Once a day when a user blows the horn after speaking its command word, 2d4+1 imps appear in a burst of brimstone to do his bidding. They remain until the task they are given is finished or until 1 hour elapses, whichever comes first.
Non-evil users can summon more powerful imps at the price of a small piece of their mortal soul. The horn instead calls 2d4+1 imps advanced by 1 HD (3.5)/advanced imps (PF) to serve the user, who is treated as if he had the evil subtype for the next 24 hours. A user knows he can make this choice when he speaks the command word.
History With a successful Knowledge (planar) or Knowledge (religion) check, PCs know some more information about the infernal horn—how much is determined by the following DCs:
DC 15 The infernal horn was created by devil worshiping wizards and clerics, who believed the instrument would let them safely call multiple devils without any need for summoning circles or other forms of protection.
DC 20 The lords of Hel themselves designed the infernal horn, giving the secrets of its creation to their worshipers in an effort to lure more souls to Hel.
DC 25 The lords of Hel bound a number of imps to serve the users of an infernal horn without complaint. In return, the imps are promised they will be given the mortal’s soul to torment for eternity should it end up in Hel.
Requirements Craft Wondrous Item, summon monster VI ; Cost 25,000 gp 1,000 xp
Submitted by Jacob Michaels
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