Posted on Leave a comment

Wonders of NaeraCull: God Tear Pearl

god tear pearlGod Tear Pearl
Aura faint conjuration; CL 2nd
Slot none; Price 3,800 gp; Weight 0.1 lb.

This sizeable freshwater pearl is large enough to fit in the palm of a man’s hand and has been hollowed out to function as a drinking vessel of sorts. Its imperfect spherical exterior boasts an iridescent sheen and is notably cool to the touch.

Once per day a god tear pearl can create up to 4-gallons of fresh water as per create water (CL 2nd) which manifests within the hollow of the pearl, flowing over its brim if more water is created than the makeshift cup can hold. As an additional ability, once per day, a god tear pearl can control water (CL 1st, limited to a range of 40 ft., limited to a volume of 10 x 10 ft. by 2 ft.).

The effects of the god tear pearl can be activated by use of one of two different command words (almost always of the Aquan language). One command word activates the create water effect while the other activates the control water effect.

Success on a Knowledge (local) check to learn more about a god tear pearl reveals some facts about the unique item’s lore:
DC 15     Freshwater pearls of the type used to make this magic item come only from the region of the God Tears Fall in NaeraCull. The rich sediments deposited by the powerful waterfall attributes the unusually large size of the gods tear pearl.
DC 20     The various hovels of waterfall nymphs that inhabit the God Tears Fall are known to craft gods tear pearls to take their love of a watery environment with them when they may travel away from their homes in or near the great waterfall.
DC 25     It is said that a waterfall nymph can recognize the particular craftsmanship of her hovel when it comes to a god tear pearl. The enchanted baubles are sometimes gifted to adventurers in return for services or favors. Any waterfall nymph of the particular hovel that crafted a god tear pearl recognizes the item and adopts a friendlier demeanor toward the owner.

Requirements Craft Wondrous Item, pearl from the God Tears Fall region of NaeraCull (worth at least 500 gp), create water, control water; Cost 1,900 gp



Layered Full Page Snow White Ad


Posted on 2 Comments

Tribal Troubles: Powder of Detection

Powder of Detection
Price 25 gp per pinch; Weight

Kept in a tiny leather pouch cinched with braided sinew, this bright purple substance can detect the presence of magic. A pouch containing powder of detection typically holds up to 20 pinches of the substance. Powder of detection is made from the spores of a rare desert fungus (wortworm), which feeds on arcane magic. Given time, it takes root and begin to sprout wortworm fungus in two to eight days if left upon an enchanted item (in this way the item itself can be used to create more powder of detection).

The powder visibly changes the spores react, glowing as they consume the energy of the enchanted item and allowing the user to discover if it has magical properties. One pinch of powder allows the user to detect magic for one item, creature, or 5-foot square surface. Whether or not the item is magic, the pinch of powder is used up by the attempt. The amount of energy consumed by the spores is negligible and has no effect on the magic of the item. Powder of detection can also be easily washed off with water.

powder of detection - justin andrew masonUsually found growing at intersecting lay lines where natural arcane energies node, wortworm fungi require hot, dry air to thrive, and usually grow just beneath the surface, embedded in sand or loose soil. A fully matured wortworm fungus stands about three to five inches tall, is pale indigo in color, and has a coral-like appearance. A mature wortworm fungus generates enough spores for 1d4 pinches of the powder of detection once per week. A single mature fungus can produce spores for decades.

Due to the nature of the wortworm spores, the color and intensity of the powder’s glow is based on the nature of the arcane energies being consumed. The intensity of the powder’s glow ranges from dim (for magic items with a weak and moderate aura) to brightly illuminated (for magic items with a strong aura). Magic items with an overwhelming aura cause the powder to pulsate with a glow the fades back and forth from faint to bright illumination.

Arcane School      Color
Abjuration              Red
Conjuration            Orange
Divination               Yellow
Enchantment          Green
Illusion                    Blue
Necromancy           Indigo
Transmutation        Violet
Multiple Schools      Shifting Rainbow
Other                     White


Powder of detection is somewhat rare, but its use and function would be relatively common knowledge amongst those who study the arcane. A DC 12 Knowledge (arcana) check reveals its purpose.

A DC 15 Knowledge (local) check reveals that the powder of detection is particularly favored by the Piseogach Clan of the Disputed Territories due to their distrust of magic. It provides the perfect medium for them to identify magic items without having to utilize magic in doing so.


Destruction As a mundane item, powder of detection can be destroyed by any normal means, though it is particularly susceptible to heat (bursting into an instantaneous flash when exposed to fire).

Posted on Leave a comment

Tribal Troubles: Ayaxan Lamp

Mythology_genie_s_lampAyaxan Lamp
Aura weak conjuration; CL 3rd
Slot none; Price 2,160 gp; Weight 1 lb.

This simple pewter lamp always leaks with a fine, cool mist and is chill to the touch.

An Ayaxan lamp is always filled with fresh, cool water when a creature goes to drink from it, but never spills out otherwise. Once per day, a creature drinking from the Ayaxan lamp heals 2d8+3 hit points.

Success on a Knowledge (geography) check to learn more about the Ayaxan lamp reveals some facts about the unique item’s lore:
DC 15     These endless sources of drinking water are rarely new, and only originate in the Disputed Territories.
DC 20     Travelers that survive the long journey from the tumultuous lands in the east find these discarded items on the remains of other explorers across the long plains and endless dunes.
DC 25     The Ayaxan tribe—nomads that travel across the tribal lands in the Disputed Territories—make these enchanted lamps. Every Ayaxan family carries one, and many keep a second.
DC 30     Travelers that come across the wandering gypsies often receive an Ayaxan lamp as a gift. If they are unwise, rude, or otherwise unkind in return, the Ayaxans deign not to warn them of the many dangers to be faced in their territories. More often than not, they come across the Ayaxan lamps they’ve given away after a time.

Requirements Craft Wondrous Item, create water, cure moderate wounds; Cost 1,080 gp