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Ring of Exuberance

Celurian-Chain Link Rings

Ring of Exuberance

Aura faint transmutation; CL 3rd

Slot ring; Price 9,500 gp; Weight

DESCRIPTION

This beautifully crafted ring is actually in two parts – one is onyx black, the other sterling gold. Each miniature circlet is infused with a light cyan energy that entwine’s the wearer’s finger.

The wearer of a ring of exuberance gains a +2 enhancement bonus to Dexterity, a +10 ft. enhancement bonus to their speed and ignores all penalties of the fatigued condition (note: the wearer may still become ‘fatigued’, they simply suffer no penalties for it and receive negative modifiers when they reach the exhausted condition).

 

HISTORY 

A character that makes a Knowledge (history) or Knowledge (local) check to learn about the ring of exuberance identifies the following fragments of lore:

DC 10     Halflings are responsible for first creating the ring of exuberance with the aim of winning a grand race between villages. The rivalry was so great that a retired adventurer from one of the settlements crafted the enchanted ring for no purpose other than this race.

DC 15     The original creator was actually a half-elf. Having grown up with the halflings, the otherwise-outcast actually made the ring of exuberance to assist the burgeoning courier business of a longtime friend.

DC 20     Katra the half-elven wizard became the defender of the settlement through unlikely means – when attacked, the fleet-footed courier service quickly relayed messages about the guard and their alacrity saved the halfling town time and again.

DC 25     The magical craftswoman wasn’t the only retired adventurer; unbeknownst to the half-elf, her longtime friend Jerry Draggletuck was also a retired adventurer. Having taken to the art of thievery, he soon found that his retirement was constantly disrupted by many individuals he had stolen from or cheated throughout his lucrative career. Reluctantly, he used half of his funds to convince his childhood friend to craft relatively cost-effective rings that would enable the settlement Jerry called home to defend itself effectively.

 

CONSTRUCTION

Requirements Craft Wondrous Item, Iron Will, cat’s grace, expeditious retreat, lesser restoration; Cost 4,750 gp 190 xp

 

 

 

Do you have an idea for an enchanted sword, arcane-empowered armor or unique magic item? Take a look at the submission rules and send a brief summary of your proposed enchanted item titled ‘Armory of Adventures submission’ to submit(at)adventureaweek.com with the following:

  • the nature of the item (weapon, armor or wondrous)
  • one or two sentences about its appearance
  • what the item in question does
  • the components and spell(s) used in its construction
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Dyrnwyn

Dyrnwyn

Dyrnwyn 2.0

Aura moderate necromancy; CL 9th

Slot none; Price 34,315 gp; Weight 5 lbs.

DESCRIPTION 

This four-foot full bladed longsword is forged from the finest steel, with a broad S-style crossguard that holds a matched pair of opals. The hilt is wrapped in the finest ivory, polished white from decades of use, and the hilt is capped with a heavy gold pommel studded with black pearls. The broad blade is both weighty and razor sharp as it narrows to an elongated point. The weapon is curiously free of any magical script or visible aura, but the heavy leather scabbard is formed from the thick hide of a black bear studded with fine silver rivets, each marked with an individual arcane rune.

This +3 vicious longsword is a finely crafted weapon that has obviously seen several decades of combat in hands of numerous masters. When drawn by a warrior of lawful good or lawful neutral alignment, the blade erupts in blue faerie fire, proving that the bearer is an honest and lawful individual that may be trusted in their future dealings (granting them an alignment aura equivalent to a cleric of their level).

Such a wielder only receives the damage inflicted back upon the wielder of a vicious weapon 50% of the time. However, such an enchanted bearer is always highlighted when wielding this weapon, taking a –20 penalty on all Stealth checks. The outlined weapon does not benefit from the concealment normally provided by darkness (though a 2nd-level or higher magical darkness effect functions normally), blur, displacement, invisibility, or similar effects placed upon it or its bearer. The light is too dim to have any special effect on undead or dark-dwelling creatures vulnerable to light.

HISTORY

A character that makes a Knowledge (nobility) or Knowledge (local) check to learn about the item identifies the following fragments of lore:

DC 20     Dyrnwyn (“White-Hilt”) was said to be a powerful sword belonging to Rhydderch Hael, one of the three lords mentioned in the Western Sagas. When drawn by a worthy or well-born man, the entire blade would blaze with fire.

DC 25     Rhydderch was never reluctant to hand the weapon to anyone, hence his nickname Hael “the Generous”, but the recipients, as soon as they had learned of its peculiar properties, always rejected the sword and returned it back to him.

DC 30      The weapon was eventually lost when Rhydderch fought a powerful necromancer. His foe was eventually vanquished, but the demands of the weapon were too great and the great warrior was lost along with his famous blade. However, rumors have recently abounded that Rhydderch walks again as a powerful shade…

CONSTRUCTION

Requirements Craft Magic Arms and Armor, enervation, faerie fire, crafter must be lawful good or lawful neutral; Cost 17,315 gp 1,373 xp

 

Submitted by Jonathan Ely

 

Do you have an idea for an enchanted sword, arcane-empowered armor or unique magic item? Take a look at the submission rules and send a brief summary of your proposed enchanted item titled ‘Armory of Adventures submission’ to submit(at)adventureaweek.com with the following:

  • the nature of the item (weapon, armor or wondrous)
  • one or two sentences about its appearance
  • what the item in question does
  • the components and spell(s) used in its construction
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Infernal Horn

Infernal HornInfernal Horn

Aura strong conjuration; CL 13th

Slot none; Price 50,000 gp; Weight 2 lbs.

Description

This brass horn is engraved with images of cavorting imps torturing small animals, whispering in the ears of human warlords, starting fires and destroying precious artworks.

Once a day when a user blows the horn after speaking its command word, 2d4+1 imps appear in a burst of brimstone to do his bidding. They remain until the task they are given is finished or until 1 hour elapses, whichever comes first.

Non-evil users can summon more powerful imps at the price of a small piece of their mortal soul. The horn instead calls 2d4+1 imps advanced by 1 HD (3.5)/advanced imps (PF) to serve the user, who is treated as if he had the evil subtype for the next 24 hours. A user knows he can make this choice when he speaks the command word.

History    With a successful Knowledge (planar) or Knowledge (religion) check, PCs know some more information about the infernal horn—how much is determined by the following DCs:

DC 15     The infernal horn was created by devil worshiping wizards and clerics, who believed the instrument would let them safely call multiple devils without any need for summoning circles or other forms of protection.

DC 20     The lords of Hel themselves designed the infernal horn, giving the secrets of its creation to their worshipers in an effort to lure more souls to Hel.

DC 25     The lords of Hel bound a number of imps to serve the users of an infernal horn without complaint. In return, the imps are promised they will be given the mortal’s soul to torment for eternity should it end up in Hel.

CONSTRUCTION

Requirements Craft Wondrous Item, summon monster VI ; Cost 25,000 gp 1,000 xp

 

 

Submitted by Jacob Michaels

 

Do you have an idea for an enchanted sword, arcane-empowered armor or unique magic item? Take a look at the submission rules and send a brief summary of your proposed enchanted item titled ‘Armory of Adventures submission’ to submit(at)adventureaweek.com with the following:

  • the nature of the item (weapon, armor or wondrous)
  • one or two sentences about its appearance
  • what the item in question does
  • the components and spell(s) used in its construction