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Ring of Exuberance

Celurian-Chain Link Rings

Ring of Exuberance

Aura faint transmutation; CL 3rd

Slot ring; Price 9,500 gp; Weight ‚ÄĒ

DESCRIPTION

This beautifully crafted ring is actually in two parts – one is onyx black, the other sterling gold. Each miniature circlet is infused with a light cyan energy that entwine’s the wearer’s finger.

The wearer of a¬†ring of exuberance¬†gains a +2 enhancement bonus to Dexterity, a +10 ft. enhancement bonus to their speed and ignores all penalties of the fatigued condition (note: the wearer may still become ‘fatigued’, they simply suffer no penalties for it and receive negative modifiers when they reach the exhausted condition).

 

HISTORY 

A character that makes a Knowledge (history) or Knowledge (local) check to learn about the ring of exuberance identifies the following fragments of lore:

DC 10     Halflings are responsible for first creating the ring of exuberance with the aim of winning a grand race between villages. The rivalry was so great that a retired adventurer from one of the settlements crafted the enchanted ring for no purpose other than this race.

DC 15     The original creator was actually a half-elf. Having grown up with the halflings, the otherwise-outcast actually made the ring of exuberance to assist the burgeoning courier business of a longtime friend.

DC 20     Katra the half-elven wizard became the defender of the settlement through unlikely means Рwhen attacked, the fleet-footed courier service quickly relayed messages about the guard and their alacrity saved the halfling town time and again.

DC 25¬† ¬† ¬†The magical craftswoman wasn’t the only retired adventurer; unbeknownst to the half-elf, her longtime friend Jerry Draggletuck was also a retired adventurer. Having taken to the art of thievery, he soon found that his retirement was constantly disrupted by many individuals he had stolen from or cheated throughout his lucrative career. Reluctantly, he used half of his funds to convince his childhood friend to craft relatively cost-effective rings that would enable the settlement Jerry called home to defend itself effectively.

 

CONSTRUCTION

Requirements Craft Wondrous Item, Iron Will, cat’s grace, expeditious retreat, lesser restoration; Cost 4,750 gp 190 xp

 

 

 

Do you have an idea for an enchanted sword, arcane-empowered armor or unique magic item? Take a look at the¬†submission rules¬†and send a¬†brief summary¬†of your proposed enchanted item¬†titled ‚ÄėArmory of Adventures submission‚Äô¬†to submit(at)adventureaweek.com¬†with the following:

  • the nature of the item (weapon, armor or wondrous)
  • one or two sentences about its appearance
  • what the item in question does
  • the components and spell(s) used in its construction
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Dyrnwyn

Dyrnwyn

Dyrnwyn 2.0

Aura moderate necromancy; CL 9th

Slot none; Price 34,315 gp; Weight 5 lbs.

DESCRIPTION 

This four-foot full bladed longsword is forged from the finest steel, with a broad S-style crossguard that holds a matched pair of opals. The hilt is wrapped in the finest ivory, polished white from decades of use, and the hilt is capped with a heavy gold pommel studded with black pearls. The broad blade is both weighty and razor sharp as it narrows to an elongated point. The weapon is curiously free of any magical script or visible aura, but the heavy leather scabbard is formed from the thick hide of a black bear studded with fine silver rivets, each marked with an individual arcane rune.

This +3 vicious longsword is a finely crafted weapon that has obviously seen several decades of combat in hands of numerous masters. When drawn by a warrior of lawful good or lawful neutral alignment, the blade erupts in blue faerie fire, proving that the bearer is an honest and lawful individual that may be trusted in their future dealings (granting them an alignment aura equivalent to a cleric of their level).

Such a wielder only receives the damage inflicted back upon the wielder of a vicious weapon 50% of the time. However, such an enchanted bearer is always highlighted when wielding this weapon, taking a ‚Äď20 penalty on all Stealth checks. The outlined weapon does not benefit from the concealment normally provided by darkness (though a 2nd-level or higher magical darkness effect functions normally), blur, displacement, invisibility, or similar effects placed upon it or its bearer. The light is too dim to have any special effect on undead or dark-dwelling creatures vulnerable to light.

HISTORY

A character that makes a Knowledge (nobility) or Knowledge (local) check to learn about the item identifies the following fragments of lore:

DC 20¬† ¬† ¬†Dyrnwyn (“White-Hilt”) was said to be a powerful sword belonging to Rhydderch Hael, one of the three lords mentioned in the Western Sagas. When drawn by a worthy or well-born man, the entire blade would blaze with fire.

DC 25¬† ¬† ¬†Rhydderch was never reluctant to hand the weapon to anyone, hence his nickname Hael “the Generous”, but the recipients, as soon as they had learned of its peculiar properties, always rejected the sword and returned it back to him.

DC 30¬† ¬† ¬† The weapon was eventually lost when Rhydderch fought a powerful necromancer. His foe was eventually vanquished, but the demands of the weapon were too great and the great warrior was lost along with his famous blade. However, rumors have recently abounded that Rhydderch walks again as a powerful shade…

CONSTRUCTION

Requirements Craft Magic Arms and Armor, enervation, faerie fire, crafter must be lawful good or lawful neutral; Cost 17,315 gp 1,373 xp

 

Submitted by Jonathan Ely

 

Do you have an idea for an enchanted sword, arcane-empowered armor or unique magic item? Take a look at the¬†submission rules¬†and send a¬†brief summary¬†of your proposed enchanted item¬†titled ‚ÄėArmory of Adventures submission‚Äô¬†to submit(at)adventureaweek.com¬†with the following:

  • the nature of the item (weapon, armor or wondrous)
  • one or two sentences about its appearance
  • what the item in question does
  • the components and spell(s) used in its construction
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Infernal Horn

Infernal HornInfernal Horn

Aura strong conjuration; CL 13th

Slot none; Price 50,000 gp; Weight 2 lbs.

Description

This brass horn is engraved with images of cavorting imps torturing small animals, whispering in the ears of human warlords, starting fires and destroying precious artworks.

Once a day when a user blows the horn after speaking its command word, 2d4+1 imps appear in a burst of brimstone to do his bidding. They remain until the task they are given is finished or until 1 hour elapses, whichever comes first.

Non-evil users can summon more powerful imps at the price of a small piece of their mortal soul. The horn instead calls 2d4+1 imps advanced by 1 HD (3.5)/advanced imps (PF) to serve the user, who is treated as if he had the evil subtype for the next 24 hours. A user knows he can make this choice when he speaks the command word.

History ¬† ¬†With a successful Knowledge (planar) or Knowledge (religion) check, PCs know some more information about the¬†infernal horn‚ÄĒhow much is determined by the following DCs:

DC 15     The infernal horn was created by devil worshiping wizards and clerics, who believed the instrument would let them safely call multiple devils without any need for summoning circles or other forms of protection.

DC 20     The lords of Hel themselves designed the infernal horn, giving the secrets of its creation to their worshipers in an effort to lure more souls to Hel.

DC 25 ¬† ¬† The lords of Hel bound a number of imps to serve the users of an infernal horn¬†without complaint. In return, the imps are promised they will be given the mortal’s soul to torment for eternity should it end up in Hel.

CONSTRUCTION

Requirements Craft Wondrous Item, summon monster VI ; Cost 25,000 gp 1,000 xp

 

 

Submitted by Jacob Michaels

 

Do you have an idea for an enchanted sword, arcane-empowered armor or unique magic item? Take a look at the¬†submission rules¬†and send a¬†brief summary¬†of your proposed enchanted item¬†titled ‚ÄėArmory of Adventures submission‚Äô¬†to submit(at)adventureaweek.com¬†with the following:

  • the nature of the item (weapon, armor or wondrous)
  • one or two sentences about its appearance
  • what the item in question does
  • the components and spell(s) used in its construction

 

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Uyutmak’s Shield

Uyutmak's Shield

Uyutmak’s Shield

Aura moderate enchantment; CL 6th
Slot none; Price 16,170 gp; Weight 15 lbs. 

Description

The rim of this ornate circular heavy steel shield is decorated with thousands of miniature fragments of gem and crystal inlaid in complex gold trim. The gilded metalwork sweeps inward to the center of the armament like a draining pool of water, each separated by strands of reflective, polished silver. A second rounded plate at its center, worked in a pattern opposite the outer ring, holds a large ornament filled with bits of jewels, with two smaller sister accouterments just off the center of the bulwark

This¬†+2 heavy steel shield,¬†in addition to being a true work of art, grants special abilities that may be activated after a successful shield bash. Three times per day after successfully hitting an opponent with a shield bash, the wielder of¬†Uyutmak’s Shield may take an immediate action to temporarily disorient their opponent, cuffing them lightly and allowing the enchantment to do its work. Instead of dealing damage, the wielder uses¬†hypnotism¬†(as a spell-like ability that does not provoke attacks of opportunity) against the struck opponent; any creature with two or more hit die than the wielder ignores this effect, but otherwise the target is forced to make a Will save (DC 10 + 1/2 wielder’s hit die + wielder’s Charisma modifier) or be fascinated, reacting to the wielder with two steps more friendly an attitude, prepared to take one brief, reasonable request. This effect ignores spell resistance and is considered ‘out of combat’ for purposes of the save to resist it, incurring a -2 penalty to the target’s saving throw.

 

History A character that makes a Knowledge (history) or Knowledge (local) check to learn about this magic item identifies the following fragments of lore:

DC 15¬† ¬† ¬†Stories abound about why and how¬†Uyutmak’s Shield came into existence, but everyone knows the person responsible: Uyutmak the dweorg skald, explorer of the Underworld. Some of the most popular tales claim that the diminutive storyteller used it to escape scores of drow raiding parties, fell subterranean monsters and confound more than one dragon in his time. Naturally, it has long been a popular item for wandering dweorg and skalds alike.

DC 20¬† ¬† ¬†The stories all carry a bit of truth to them, although they’ve been warped by the passage of time as much as by Uyutmak himself. While his enchanted shield certainly had a great deal to do with how he survived so many dangerous encounters in the Underworld, it was rarely ever by attacking his foes; instead, the dweorg often smacked his spellcasting companions, compelling them to do as he bid (resulting in the deaths of many of their allies, and sometimes the mage or cleric themselves).

DC 25¬† ¬† ¬†Uyutmak actually led to the downfall of several adventuring groups that otherwise would’ve been successful; many of his contemporary skalds claimed that the dweorg was cursed, or worse. This rumor was only enforced by the fact that several of said storytellers found that to be the last tale they spun, each suffering the same gruesome fates that met the few of Uyutmak’s companions that survived to (briefly) retire.

DC 30¬† ¬† ¬†The dweorg Uyutmak was not as he seemed – in truth he was a foul gitwerc, sent to the surface by a drow House deep in the Underworld to do reconnaissance, testing the proficiency and competency of Upperworld’s denizens. Eventually he came to a violent end after a collection of skalds took arms against him in a cunning magic assault, forcing the traitorous brigand to impale himself on his own blade.

 

CONSTRUCTION
Requirements Craft Magic Arms and Armor, hypnotism; Cost 8,085 gp 324 xp

 

 

Do you have an idea for an enchanted sword, arcane-empowered armor or unique magic item? Take a look at the¬†submission rules¬†and send a¬†brief summary¬†of your proposed enchanted item¬†titled ‚ÄėArmory of Adventures submission‚Äô¬†to submit(at)adventureaweek.com¬†with the following:

  • the nature of the item (weapon, armor or wondrous)
  • one or two sentences about its appearance
  • what the item in question does
  • the components and spell(s) used in its construction

 

 

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Skofnung, “Best of All Swords”

Sword-of-King-Rytan/SkofnungSKOFNUNG, ‚ÄúBEST OF ALL SWORDS‚ÄĚ
Aura strong evocation; CL 15th
Slot none; Price 156,400 gp; Weight 6 lbs.
Description
This beautiful mithral sword is fully four feet long with a long double-edged grooved blade that tapers down to a needle sharp point at the tip while a small cross guard protects the hilt. A pattern picked out in gold runs down the blade and the ornate runes occasionally flare with intense raw magical power. The polished horn grip is wrapped in the bleached leather of ancient unknown beast while a flawless scarlet jacinth of appreciable size adorns the handle. The weapon is carried in a leather scabbard stitched with golden thread, worn over the shoulder in the traditional style of the wild warriors of the frozen north.

This +5 keen wounding mithral longsword is a heavy sword with a tight grip designed for single-handed use to be combined with a shield. It’s double-edged blade is around three and half feet long, suggesting that it is a thrusting weapon almost as much as it is a slashing weapon.

Skofnung was enchanted by unknown beings using powerful rituals and has long been recognized as a weapon for true royalty. In the hands of a bearer that possesses any noble rank, its wounds are exceptionally deadly; any bleed damage caused by the weapon can only be healed by bandages that have been impregnated with amber that has been blessed by a cleric of a good god or after receiving a healing spell at Caster Level 15th or above. Otherwise, the injuries continue to bleed until treated or the unfortunate subject dies.

Additionally, whenever Skofnung falls into another set of hands, the gemstone changes ‚Äď currently it is a jacinth, but it has been recorded as having been a flawless diamond, an emerald and a blue star sapphire.

History      A character that makes a Knowledge (local) or Knowledge (Royalty & Nobility) check to learn about the item identifies the following fragments of lore:

 

DC 20 ¬† ¬† ¬†Skofnung was the sword of legendary northern king Hr√≥lf Kraki. “The best of all swords that have been carried in northern lands”, it was renowned for supernatural sharpness and hardness as well as for being imbued with the spirits of the king’s twelve faithful berserker bodyguards.

DC 25 ¬† ¬† ¬†The legendary blade was stolen from the King‚Äôs burial mound after he died, by the famed fighter-thief Skeggi the Strong (who was chosen by lot to break into the gravemound and retrieve it). The sword was handed down from Skeggi to his kinsman Thorkel Eyj√≥lfsson, lent to him in order to kill the outlaw lord Grim, who had killed Skeggi’s son. Thorkel fought Grim, but the two became firm friends and Thorkel never returned the sword to Skeggi.

DC 30 ¬† ¬† ¬†Skofnung was briefly lost when Thorkel’s ship capsized on a long journey and all of those on it were drowned. The sword became stuck fast in some of the timbers of the vessel and washed ashore. It was recovered Thorkel’s son Gellir, as it is mentioned that he carried it with him later in other adventures. Gellir died returning from a series of adventures far to the south, and was eventually buried at Thaskilde castle, his family home. It seems Skofnung was not buried with him because the few available records note that Gellir did not have the blade with him, “as it had been retrieved by the gods on their final journey home”.

DC 35 ¬† ¬† According to the ancient saga of Hrolf Kraki, the sword is not to be drawn in the presence of women and that the sun must never shine on the sword’s hilt. It is also told by the followers of Skeggi the Strong that any wound made by Skofnung will not heal unless dressed with bandages dipped in blessed amber.

CONSTRUCTION
Requirements Craft Magic Arms and Armor, bleed, keen edge; Cost 78,200 gp (3,128 xp)

 

Submitted by Jonathan Ely

[Edited by Mike Myler]

 

Do you have an idea for an enchanted sword, arcane-empowered armor or unique magic item? Take a look at the¬†submission rules¬†and send a¬†brief summary¬†of your proposed enchanted item¬†titled ‚ÄėArmory of Adventures submission‚Äô¬†to submit(at)adventureaweek.com¬†with the following:

  • the nature of the item (weapon, armor or wondrous)
  • one or two sentences about its appearance
  • what the item in question does
  • the components and spell(s) used in its construction
 
 
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The Lute of Friendship

Harp-Lute

Lute of Friendship
Aura moderate enchantment; CL 10th
Slot none; Price 18,000 gp; Weight 4 lbs.

Description This beautifully crafted lute has a stout, polished brass handle parallel to the bridge, and the metal continues around the entire frame of the instrument. Unique designs chase the front of the lacquered wooden drum, marking it unique among its peers.

Twice per day, the wielder of this weapon (which operates as a +1 club)¬†may trigger the instrument’s enchantment (Will DC 16)¬†as an immediate action after connecting with a successful attack roll. ¬†On a failed save, the victim suddenly forgets everything that happened to them in the past five minutes (the wielder of the¬†lute of friendship cannot imbue or modify any memories, or remove any memories more than five minutes old.) Any time that a character wielding this instrument as a weapon rolls a natural 1 on their attack roll, they accidentally activate the enchantment (even if there were no previous charges) against themselves.¬†

History    With a successful Knowledge (local) check, bits of lore relating to the lute of friendship are revealed to the PCs; how much is determined by the following DCs:

 DC 10     The first appearance of this unique instrument was in the traveling comedic show, Bankwizzle and Zankizzle. One of the two would be continuously humiliated, smacked with the lute of friendship, humiliated again and then smacked with the weaponized lute a second time.

DC 15      Whom exactly was going to be the humiliated clown every evening was a point of great contention, and the pair quickly developed a vicious rivalry. While they might have become popular much earlier, neither would part with the designs for the lute of friendship out of spite for the other.

DC 20¬† ¬† ¬† The real argument wasn’t at all about the act – it was about Lucretia, a halfling of exquisite beauty and grace that charmed both comedians. Enraptured, they eventually parted ways over the notoriously gorgeous woman.

DC 25¬†¬† ¬† The real end of the Bankwizzle and Zankizzle stage act was the discovery that Lucretia was not as she appeared – one night both comedians realized that she was actually a (very ugly) goblin. Neither could deal with being the butt of the joke – they sold the designs to a bard college and “left for pastures less green”.

 

CONSTRUCTION

Requirements Craft Wondrous Item, modify memory; Cost 9,000 gp (360 xp)

 

 

Do you have an idea for an enchanted sword, arcane-empowered armor or unique magic item? Take a look at the¬†submission rules¬†and send a¬†brief summary¬†of your proposed enchanted item¬†titled ‚ÄėArmory of Adventures submission‚Äô¬†to submit(at)adventureaweek.com¬†with the following:

  • the nature of the item (weapon, armor or wondrous)
  • one or two sentences about its appearance
  • what the item in question does
  • the components and spell(s) used in its construction